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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 1:24 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Aelandron wrote:
ObjectivistActivist wrote:
Remove compulsion, like lighten load for heavy armor priests, doesn't appear on the list until you train it. Pretty sure it's an expert level spell, which can be a bit of a nuisance for a priest that tries to train it early and costs themselves a half level of XP by accident. It will show up once you find a trainer for it in-game and learn it, however.

Wa ... wa? Are there other spells/skills like this that you can train that you don't know about?

Now that I read this "out loud", I think this is a bug. Lighten load is probably still hidden as a left-over from the days when nobody officially had it. Remove compulsion was only added specifically for cloth religions, so that reasoning doesn't quite hold water. But maybe we were testing it for a bit before it became official.

I've updated the flags so they are visible to their respective faiths prior to training. Let me know if this creates some new bug.

PS. Swim is supposed to be hidden this way.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 1:37 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
I know, Sir Master Dulrik. :wink:


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 4:45 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
why exactly IS swim hidden away, anyway


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 5:35 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
nothingxs wrote:
why exactly IS swim hidden away, anyway


Who cares?


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 5:36 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Swim is a general purpose skill that anyone can learn but is not required to master your class. Other skills of the same general type were supposed to materialize but haven't up to this point. Although climb should probably be in this same boat.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 5:37 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Not everyone can learn climb?

EDIT: Never mind. I misunderstood. +1 for climb being available to anyone.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 5:39 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Dulrik wrote:
Swim is a general purpose skill that anyone can learn but is not required to master your class. Other skills of the same general type were supposed to materialize but haven't up to this point. Although climb should probably be in this same boat.


Trade skills?! Mining? Smithing? Leatherworking? Tailoring? Prostitution?


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 5:39 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I like the idea of climb only being available for adventuring classes. If I ever had the chance to build an area, I'd probably build a null-magic area with constant gale-force winds that could only be reached by climbing: Just because.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 7:34 pm 
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Joined: Thu Mar 17, 2011 7:25 pm
Posts: 124
If I remember correctly what it does, I can see the nashira spell becoming somewhat more useful after these changes than it was before.


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 Post subject: Re: Extra priest spells for Heavy/Cloth. Light?
PostPosted: Mon Jan 14, 2013 7:39 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
The funny thing about the Zavijah and Nashira spells becoming more useful after the changes is that it's not the spell effects themselves that become useful, it's what happens after the spells wear off.


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