Forsooth wrote:
OOCly, since griffons are usually a small minority of players, why shouldn't there be some non-griffon rewards? ICly, I've never seen griffons portrayed as the most practical of races.
If what you were asking clearly gave griffons more cabal choice, I'd be more interested. But I don't see how better fighter-type weapons would change things, especially if we're talking about standard griffon classes.
I suggest trying to avoid questions of balance. That greatly increases your burden of proof. I also think it's clear griffons are supposed to be sub-par from a pure power perspective. Arguing that something would be fun, without meaningfully changing balance, always got me further.
okay number one its the griffon sanctum. There is only 1 good weapon up there and its a adamantite cutlass. Energy mace. Energy staff. diamond trident. Diamond bspear. Now from those there is the bspear and cutlass which are only 1 in the game each. Cutlass is really good because of what it does. But the subtype isnt worth it. Now like you said you need a group to get that stuff. Now if you want to do anything after master, you need stronger weapons because that tanso and cold iron will be unaffected by most of the stronger things in the game.
With that being said, Why would any griffon in the game not go into the one cabal where you dont need weapons or shields. If a barbarian could go into it, trust there would be no griffons in that other cabal. (plus there is only 1 mithril/diamond/addy shield in the game for griffons). Limited shields, limited weapons that are useful after master if you want to go and do things in this game.
The biggest problem with those MR griffarb builds was that they could run in and kill stuff with no problem of losing anything valuable. I currently play a griffon and the build i have is FAR more brutal then any MR barb this game has seen. If i would go against the RP and just pk with the cabal skill set.
Last thing, griffons only become sub par when they are not in that cabal. They cant use armor and most of the scripted nice things are rings not bracelets or necklaces. Now they dont need weapons so all they need is a container and consumables. Lowering there weight, making them far more potent in PK.
The only reason i did not go hammer on my current char was because the makar weapons got taken out. And the lack of weapons made it obvious that if i wanted to do anything after GM i had to do it.