ladyjennbo wrote:
1.) there's absolutely no reason that loot lost to bugs should EVER not be restored unless the player somehow FORCED a bug or something (and why would they...?) maybe it mattered back in the day when loot was more sacred but no one cares any more, and anyone can get good loot bc there are so few players, so holding out on this "you lost loot to a bug, too bad, so sad!" rule just seems pedantic and unfair. It's not the player's fault that there was a bug, so why should THEY be the ones who are punished?
2.) we have got to be able to "hire" rogues or bards to do things around the game. pick locks, LORE, anything. maybe one CHOSEN ONE of each class and it costs money to hire them to follow you around and order them to do [REDACTED]. but it CAN'T be used against other PCs??? Idk how you'd check for this. But I think it should be used in travels, not PVP
1) i dont dulrik has a character rollback system in place. Makes it super hard to replace lost gear. There's an item limit and not sure what they would do when someone already grabbed the loot. Can make a forced copy but now you have an extra one in the system bypassing the item limit. I don't see IMMs bending over backwards just to make a single player happy. Which is why one may get the "you lost loot to a bug" line
2) sounds hard to make and abusable. Better luck getting me to make a bard and follow you around and I hate bards because they suck.
My point... sometimes the most simplest things are not practical to get done because legacy code no one wants to touch