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Hellions are also bad and should be fixed https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=26686 |
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Author: | jerinx [ Wed Aug 24, 2022 6:06 am ] |
Post subject: | Re: Hellions are also bad and should be fixed |
I think my approach is stagger my squeaky-wheel advocacy while I have the energy to be annoying. I was going to start another thread, but this one exists with good ideas. I don't want to clog up the other thread with just hellion things. Some interesting ideas besides the others in this thread, or to echo them. All the things said are true and good. first and foremost, baseline
That's just a standalone because it's kind of more quality of life/fun to play than balancing. Now balance stuff, which everyone else in this thread had great ideas too. lower-code grab bag
high code option, because sometimes a new idea is more exciting than slapping other skills/spells that exist on as a fix
The standalone domination section, at the end because it's least important to touch but also worth talking about. It's important to recognize this is a mentor-level major class identity spell that hasn't been touched since before weapon subtypes (except for a concentration tweak?). I have encountered an insane amount of 'quality of life' NPCs that are functionally initiate because of the usable skill/spell set. I'm talking NPCs that live as priests, bards, sorcs that with a suit of int mods can't concentrate on, or just don't have. Unless there is one necromancer over the river and through the words that can cast Finger of Death, these things aren't good. I've encountered a half dozen priests that can only sit and heal no matter race and int mod count, and while they have heal they can't sanctuary which is a lower tier spell. I think I remember why this is, and why it's not easily solvable. However, I think there's still a clever solution that can attack this. Craft a curated, flattened skillset/spellset that the powers that be find agreeable for classes - bard songs up to expert, sorc/priest/warlock spells up to expert at a pre-defined competency like very good (with some spells excluded if you feel the need). When a NPC is dominated, kind of like how HP might be flattened in a way, re-tool the NPC skill/spellset to this curated set. Scale that flattened skillset based on the NPC level (maxing at the current upper limit for dominate) and don't flatten anything about the race or NPC stats to still have variety. Remove any arbitrary concentration/stat caps and let it be based on race so that a hellion that spends money and time to prep can get a bard with a weak song of magic or something, y'know? Might only have to do this the clergy, casters, and bards. This gives access to an almost tear-inducing amount of quality of life stuff that you'd expect from dominating NPCs limited at that level, while the level limit prevents it from just giving hellions all the things. The spell has had this promise for eternity and I'd love to see it realized. Finally put to bed the idea that expert warriors are useful after the weapon subtype implementation, an idea that might be old enough to drink now. |
Author: | Tragonis [ Thu Aug 25, 2022 5:28 am ] |
Post subject: | Re: Hellions are also bad and should be fixed |
I second Jerinx's proposal. Hellions are in desperate need for upgrades. I know the stuff that needs coding will likely be hard to do, but the little coding like giving access to the said spells and skills would go a long way for now. |
Author: | TarnishedGod [ Thu Aug 17, 2023 7:08 am ] |
Post subject: | Re: Hellions are also bad and should be fixed |
Bump. Give hellions consecrate armor, locate, feeblemind, fourth attack and evasion. |
Author: | jerinx [ Sat Sep 23, 2023 6:12 am ] |
Post subject: | Re: Hellions are also bad and should be fixed |
this just in --still can't locate --still can't frenzy --still no consecrate armor also it seems that a respectable area for dominates has been nerfed so the NPCs can't be dominated also the word NPCs is autoswapped to NPCs? square -1 |
Author: | Dilfi [ Thu Oct 05, 2023 1:12 pm ] |
Post subject: | Re: Hellions are also bad and should be fixed |
Trosis wrote: Hellions need something to lock an enemy in combat, like nimbus of light. In this day and age, where the bash nerf is in full effect, survivability is way up. Team lighty has an extra way to lock someone into combat. I think hellions should get something to balance it out. Maybe intimidate makes people to scared to move? Maybe they cower in fear and can't flee? What about something like that? |
Author: | TarnishedGod [ Fri Oct 27, 2023 11:05 am ] |
Post subject: | Re: Hellions are also bad and should be fixed |
Intimidate is pretty okay. Domination is thematically and mechanically bad. Should be replaced with wither from the adept skillset. Curse + a withered leg locks the enemy in combat. |
Author: | jerinx [ Fri Dec 08, 2023 7:59 am ] |
Post subject: | Re: Hellions are also bad and should be fixed |
reporting back from the field --still can't locate --still can't sit and rift while holding a (useless) dominate at (max int of the majority of useful hellion races) --did determine with a higher level of certainty than my usual bs that cha modifies the level of NPC available for domination, maybe make every cha point above (max human) get you 3-5 extra levels on the ceiling of dominated NPC --still can't frenzy or rescue --feels bad, man back to you jim |
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