I'm against all of these priest specific spells, for the first thing. They have a skill/spell set, it works wonderfully for any priest that wears any type of armor, so they do not actually need anything to balance them out.
Our jolly fat friar has shown many times that it isn't the type of armor that is worn that makes you lethal. He has outclassed even heavy armor priests many times.
I also do not like the idea of having a spell that is set at master that is essentially the same thing as enchant armor. I do, however, like the idea of creating your own items. And what I mean by that is taking an item and imbuing any specific stat into it. Now, I've already read the whining that it's going to create mass pandemonium, the sky is going to open up and rain destruction upon everybody, and there will be 40 years of darkness. But that's just not the case.
I've had many characters where I had to do the balancing act with stat mods and enchant armor, and it's not as easy as it sounds. Enchanting equipment with stat mods doesn't work out as well as it might sound because it's already a lot easier to destroy or get the "fade" effect. If someone wants to max out all of their stats, they can do that already. All they have to do is find enough stat mods to raise all their stats accordingly. This can already be done in game.
What I'd like to see for such a spell would be to pave the way for players to make their own equipment, so that imms can do other things. This could include such things as being able to buy fabric at a shop and then take it to the tailor and make a say, skirt with one's own words and color scheme. The same can be done with ores of metals at a forge. And then players can go through the trouble of enchanting and imbuing them as they see fit.
It might require that certain limitations be imposed, say you couldn't make a piece of equipment that gave more than 10 hp if you put hp on it. It's also something I don't see being implemented immediately, if at all. I'm also not scared of a necromancer getting a bunch of +hp equipment because their undead will always have the weakness to dispel magic, and holy word. Their natural predators, I mean enemies in the wild, paladins and lightie priests can still destroy them with ease. As well as shamans with voodoo, those of you who still think it's not a joke of a spell...well, you're special.
This takes the necessity off of imms to build equipment that is needed for classes like hellions. And we can always remember our friend, the junk command.
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