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If you're bored grinding on the same NPCs then go out and explore, why the ... do you need any other incentive to do that?
Because going to non-optimum spots used to give slow levelling. So slow that you were effectively wasting your time trying to get experience. Now, if you go to a non-optimum spot, you get the new-area bonus for a while. These places are now reasonable options for a level or two.
Yes, the system slows down people who knew the best spots, and who had the patience to stay there for a dozen levels. But, like it or not, slowing down the maximum levelling rate was also requested. It's a feature, not a bug.
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And that is a whole lot of newbs don't know where the ... to go
Then stay in the same place. As originally described, the worst penalty is around -20%, while the best bonus is +10%. A net 33% slowdown is surely aggravating, but it does not result in spontaneous combustion.
Better yet, ICly ask a high-level player of your class for exploration tactics and training suggestions. SK is not supposed to be an easy MUD. (We are working on more in-game hints and maps, though.)
I'm in favor of reforming the system, but I've no interest in effectively abolishing it. Reducing the already modest penalty gets uncomfortably close to that. Why have a penalty at all if it doesn't affect behavior?