Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Dec 20, 2006 1:25 am 
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Mortal

Joined: Tue Feb 17, 2004 7:20 am
Posts: 471
Location: Gloucestershire, UK
1. Familiarity decreases with time
2. Dual Cabal / Tribunal membership


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PostPosted: Wed Dec 20, 2006 1:51 am 
Yeah, dual membership would be a nice addition.


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 Post subject:
PostPosted: Wed Dec 20, 2006 1:57 am 
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Mortal Contributor

Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
Dear Santa D.
I have been a very good kid, Principled with Elriorith for a couple of years now, so I write to you this message to ask of a few things :P

Some of those ideas are what other ppl proposed.

Likes and Wants:

1) Dual Cabal/Tribunal membership.

2) Boats, Caravans, Traveling additions that will spice up the game.

3) Real estate. Be able to buy a house in some regions at least. Perhaps have one identifier that will name the house XXXX's House. Internal decoration would be nice, I have seen the code on the net, but I am not dying for it. That would be a nice addition. Consider ALL the homeless characters out there! :(

4) Religions spells OR symbol spells reinstated. Nothing overpowered, just a little more flavor. Remember Sargas rift changer? Yenko's blizzard spell (dont recall it exactly). Similar things.

5) Scipted Religion symbols that will give NOTHING twink wise, but some echoes RP wise.

6) Some Veteran player bonus or motivation. Not everyone tends to keep an elf till his 240's or a human till his 80's. It would be nice to have something to anticipate.

7) Adjective for say, voice types and so on would be nice (Go go Salak).

8) Area Familiarity decreasing over time. PLEASE?

9) Custom Armor/Weapon forge. I have seen the code on the internet. Basicaly you take the material to the weapon smith or blacksmith and pay to have a Custom named armor or weapon type.
forge tanso leg 'A prair of tanso leggings etched with gold' (color codes allowed)
The NPC would take matterial + coin to make the armor.

Dislikes or does not care about:

1) CRS (It's not working as intended, and I feel sympathy for those who are already without skills...)

2) Kingdom Economy

3) New Race and Classes. (I think SK has plenty already in regards to the playerbase)

4) New kingdoms. (See 3)

5) Armor subtypes. (Then we'd have to hoard several different sets :P)


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 Post subject:
PostPosted: Wed Dec 20, 2006 2:49 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
Pretty much everything asked so far also, some emote tweeking I would like to see emotes like
In a swift movement <player> draws sword.
or
In a swift movement <player> draws sword and sprints towards <target>

you get the point. I would like pets to be able to level with you (slightly) and the ability to raise them. Also have them able of emoting. I hate to see "an ember Javelina ROARS!"


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 Post subject:
PostPosted: Wed Dec 20, 2006 3:03 am 
My wishlist along with reasons! Woot!

1) Dual cabal/tribunal membership.
Sk does not have the playerbase to fully support so many cabals/tribunals these days, so if players can be in both, might work nicely.

2) Religion spells. (more then 1 for each religion maybe?)
Might provide a reason for heavy armor priests to actualy engage in melee, and also provide something for light/cloth priests that 'balances' their lack of such.

3) Regional starting traits
Small things and abilities that follow the character no matter how many times he immigrates. He will still be able to sit down and meditate in the zhenshi manner (for example) to gain faster mana.

4) More RP events!
Okay, maybe this isnt a system addition, but I think if once per week, one random imm could take a break from building to sprout some sort of RP for low level or high level, It would make SK a far more interesting place.

That it :p


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 Post subject:
PostPosted: Wed Dec 20, 2006 4:46 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
Thuban wrote:
1. Prevent 'animate dead' from working on the corpses of extraplanar races [angels, devils, et al].

2. Make all OTHER corpses yield undead with unique descriptions and stats by race. :devil:


A centaur wight, a deep-elven wraith...ooh, I like. I'd play a necro again just for THAT.


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 Post subject:
PostPosted: Wed Dec 20, 2006 4:51 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
Nath wrote:
Randomized quests. For example, the Sisters in the Laskieran Garden/Maze. Have them ask for a random book each time, maybe. Allow for a variety of tasks to be given by certain NPC's.


That would be something the Imm in charge of the quest could set up without any coding changes. Email the IiC (Immortal in Charge? I'm in the Air Force, love those acroynms...) with your suggestions and see what happens.

Nath wrote:
I would also love to see some more guilds or orders. Paladin and Hellion orders, add some sort of official wizard's order, and the like. Something similar to the thieves'/merc's guild.


Guilds might be worked into the economy somehow and give that 'little bit' I was hoping for to characters who didn't want to join religions/tribunals/cabals. What kind of economic advantages? I have no ideas, honestly. It just sounds plausible...


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 Post subject:
PostPosted: Wed Dec 20, 2006 6:53 am 
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Mortal Contributor

Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Enhanced rp through pmotes and smotes and added talking in pmotes and smotes. For this to work the target's name has to be spelled exactly and properly capitalized. I think this would make roleplaying way more intresting.

pmote <action> <target>
pmote <target> <action>

With this command, you can direct your own action at someone.
An example:

>pmote slaps Bob.
Someone in the room would see:
Gary slaps Bob.
Bob would see:
Gary slaps you!



smote <action>

Smote works a lot like pmote because you can still give
it a target. Though with smote, you are able to place
your name anywhere into the action.

>smote During his temper tantrum Adren slaps Bob.
Someone in the room would see:
During his temper tantrum Adren slaps Bob.
Bob would see:
During his temper tantrum Adren slaps you.




Also by adding speach, The player could just type $T(For Talk) and type what he wants to say then $X to close it off.

Also Dual Trib/Cab memberships (meaning you can have two of eaither combo) One Trib one Cab, Two Trib, Two Cab..

Feed back please


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 Post subject:
PostPosted: Wed Dec 20, 2006 8:39 am 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Deity-specific spells.

Ability to conceal the cabal/tribunal tag - that would allow some cabals to be governed loosely and give a feel of secrecy back, especially coupled with a revamp of the CRS system to be more focused on tribunals...

And the absolute must-have:

A NPC or two per faith to create symbols for faith members! It absolutely -sucks- to be a part of a low-activity faith with noone, or someone inactive, to create symbols. Every single faith has a temple with a loyal priest, just make it so that you can go there and say, "Conjure a symbol, please" or somesuch.

It spares the IMMs of annoying prayers for symbols (which I have done my share of, usually with a long wait). It's understandable that the IMMs have better things to do, but then give us an alternate way of aqquiring symbols.


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 Post subject:
PostPosted: Wed Dec 20, 2006 10:20 am 
We have all these ideas, D should take the most popular and make a poll now for everyone to vote on I be thinking argh.


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