Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Jan 17, 2007 5:08 pm 
Drewbag wrote:
Also, as far as annonimity from other members goes to protect against ooc abuse, I think it would be more negative then positive. Think about it, what is the point of having a group that is so super secret that even they don't know who is in?

I would like the focus to be more on trib wars than these silly robes and auto toggles of sekresy.


I concur.


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PostPosted: Wed Jan 17, 2007 5:20 pm 
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Okay, so people don't want a perfect cloaking thing where you can stay cloaked for as long as you want.

Also, it would be lame if you were revealed instantly via combat.

So about about this: After a certain number of combat rounds--say, five--you are either revealed, or have to take a saving roll versus everyone in combat against you or your group.


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PostPosted: Wed Jan 17, 2007 5:47 pm 
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Dulrik wrote:
Cloak and hood as proposed isn't nearly as versatile as disguise and doesn't hold a candle to the mentioned cabal ability.


So then why impliment it? So people can be secret....

To put it as simply as possible: we can EITHER have secrecy in cabals OR CRS, not both. There was plenty of easy secrecy before CRS without these rather silly robes. Again, I would like to see the focus on trib wars.


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PostPosted: Wed Jan 17, 2007 6:00 pm 
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Cabal members don't need cloaks and hoods to remain secret.

There's many flaws with this "disguise" ability.

Paragons will not be able to tell who is behind the hood so they will not be able to reward for exemplary RP. It junks all of your equipment, so if you like to enchant you probably won't risk using it, unless of course you are a kamikaze attacker.


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PostPosted: Wed Jan 17, 2007 6:43 pm 
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Hrm.

The more I read about this idea, the less excited I become. I understand that possible uses for the cloak/hood idea involve cabal interviews, religion interviews(Thuban mostly), and a few other things, but there are already a few IC ways to get around this sort of thing.

It just seems to me that the more that the idea's hammered out, the more it seems like it's going to only hamper and reduce RP, instead of aid it. If you want to be secretive, you can be, through the use of disguise, hiding, scrolls of polymorph, yada yada yada, I'm sure most alert players can think of more. But adding the ability for any character to conceal his/her adjective, even at a huge penalty, doesn't seem to add much to the game.

Besides, I can just see cloaked figures getting the mess bashed out of them for the sole reason that they are cloaked, which does seem to limit RP, in one easy case.

I guess my main thing is that you don't really need to keep your identity concealed across cabals(I mean, seriously, they're your CABAL), and if someone isn't in your cabal/religion, there's not much of a sure-fire way to tell what organizations they belong to, (at least, you can't who list them and find out.)

In general, I only see the cloak thing as hampering PK, with the slight chance of enhancing RP, although there's also a chance that it might screw over both RP and PK. The only thing I'd like to see come out of this train of thought is maybe an auto command that hides you from being seen with the who religion command(mostly for Thubanites), and that's about it.


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PostPosted: Wed Jan 17, 2007 7:56 pm 
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If we go with hoods, we might also have to consider restricting using "hooded" as a normal adjective. It's not a legal adjective, so I've no qualms about that. But I could see a scout or sorc imitating real hoods to OOC advantage.

I'd also recommend having cabal robes in addtional to normal hooded robes. Nobody's likely to believe a hooded man about anything. With cabal robes, it's possible an MCer to speak to a group and be believed that he represents the cabal.

As for the overall merit of robes: It does seem a lot of coding for a very limited feature. But it is something designed more for RP than tactics, and we could use a few more such features.


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PostPosted: Wed Jan 17, 2007 8:11 pm 
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Im a fan of being able to mask your gear via a robe cloak etc. Adding another element to the game you can wear a stronger item or mask your other items. Leaving foes not knowing where to strike. The exact reason Salak is against it, I see it as a trade off between strength and beguile.

Although the Hood skill is not as powerful as disguise, polymorph and said cabal ability. These abilities have been factored into the the Skill sets. If even a weak skill like this was added to all reasonably available it undermines the strengths of these skill sets. The classes that already have these abilities get no stronger while other classes are getting a bonus.
If the hood does not do anything useful why spend time coding it when all it will end up doing is making targeting harder "kill 6.hooded". A hooded gnome says which gnome is which.


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PostPosted: Thu Jan 18, 2007 1:49 am 
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Quote:
- Add a mood 'passive', which would only allow dodge- and parry-like abilities, nothing offensive. If mood is anything else, when someone attacks, you fling back your cloak and fight un-hindered. If passive, you struggle to defend yourself in your cloak until you leave.

Agreed, but passive mode should still reveal you if you're in combat long enough.

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- Strong winds have an excellent chance of knocking back hoods and a lesser chance of blowing open cloaks.

I'd say it depends. Most people would hold the cloak or hood down if they wanted to be concealed. If anything, make it easy for cloaks or hoods to 'blow off' mid-combat in passive mode.

Quote:
- If your dex is pathetic, as someone said, you trip on a rock and knock aside your hood. A random chance on movement for your hood/cloak to be knocked askew, depending on dex, would make sense in that light.

Yeah no.

Quote:
- Don't have the hood auto-change descs. Just like poly and disguise, if players are too lazy to change their descriptions (and I think most clients have trigger capabilities to make this easy) then they lose out on benefits for people who actually read descs. There are many individual features that could still be discerned in a cloaked figure.

Then there's no point to really using this, is there?

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- While you're at it, could add a 'face' eq slot for masks and visors (that don't so easily fall off), and could still make an identity hard to discern. (Although with visors and cloaks, I could see a "raise/lower hood/visor" for that command. I think if someone's stunned, their hood is likely going to fall back when they hit the ground.)

Ehh... nah.

Robes aren't a bad idea. If they are implemented, however, it must be very easy to decloak / unhood someone.

More importantly, not all guards everywhere would be prone to just tearing off hoods from people. Maybe make it so that people can't be hooded if a crime was reported within the last 72 IC hours..?


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PostPosted: Thu Jan 18, 2007 7:49 am 
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.........2. New toggle – cabal anonymous
...............a. who list does not show character as a member
...............b. Only shows member/leader tag on cabal channel
.....................i. CBname allows chosen name to appear on CB

If I am understanding the Cabal Anonymous thing, it means that as a member of the cabal, you can choose to be secret from all but the leader? I think this would be useful for cabals so as to have super-secret members that only the leaders know about.

Also, as for the cloaks, I think the idea is very interesting. I agree with the penalty to attacks while hooded, but I think the penalty to speed is silly. Suppose your having a secret meeting and someone hops in, you should be able to escape quick.


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PostPosted: Thu Jan 18, 2007 8:03 am 
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In reply to Nxs...
mom always wrote:
You can't make ever'body happy.


I was trying to give ideas to assuage the naysayers who said cloak was overpowered, but...ah well.

As for desc, then what's the point of poly/disguise? I just don't like the thought of the game writing a desc for me. I like crafting descs.

I like the time frame on the guards unhooding, but shouldn't tribunals have the option? A toggle something like "tribunal homelandsecurity" to decide just what the alert level is. :P If it's set at the highest, guards challenge everyone hooded; otherwise they only challenge within however many days of a crime.


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