No matter how long this thread gets the best idea is still on page one.
Achernar wrote:
Maybe the voodoo spell should stack over time. So the shaman starts the voodoo rite and the victim begins taking damage and maledictions. The shaman is lagged anyway for a while. Just spread the damage out over the same duration of the shaman's lag and give the glimpse of your torturer at the beginning of the rite. That way its a race, if you can get there, you can kill them and interrupt the spell. Of course the greatest part of the damage would be at the very final aspect of the rite. I'd even be fine if it took longer for the shaman to cast and be paralyzed in order to allow it to build up over a couple ticks. Perhaps the overall damage would be more, but you'd have a few moments to prevent the most of it.
A
I would make a few changes however. the PE is drained as well and done so heavily.
Next the shaman cant do anywaything untill the voodoo is done.
If victim finds a way to stop the voodoo (no magic room) then the shaman can move agian.
Also, I think it would be awesome if thiere could be some cosmetic changes to voodoo. make it look cooler while the rite is occurring.