Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sun Mar 16, 2008 5:39 pm 
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Mortal Philanthropist

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Location: I am at one with my duality.
Ok, I do see your point. I only hope that as time passes some of these are a bit more flexable. Perhaps as the Centaur population intigrates hellions more into their society it may become more practiced in Ayamao, for instance. And as the Minotaurs spread (immigrate) and grow, perhaps they will eventually have tribes that spring up in various areas. RPing one of these immigrating tribes would be a lot of fun.

The flexibility of SK is one of its greatest features IMHO. From being able to wear any equipment from level one, to being able to shape and mold the game's history, culture, and overall look, it's the flexibility that caught my attention and kept me hooked.

As I said, with all of the light auras and paladins in the North and Empire, I could see one being brought up there, but I don't really see the need to have them be able to be there, because all signs point to them rolling there, getting deported, and really starting their character in another city. You can always describe yourself like the people generally from those areas and then simply use the excuse that you fell out of practice with the language after moving.

Thanks for clearing up some of the issues, D.


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PostPosted: Sun Mar 16, 2008 6:08 pm 
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Dulrik wrote:
What doesn't make sense is that you train to be a newbie paladin in Krychire, where you train by killing slaves, or a griffon in uxmal, where they would just kill your fledgeling before you left the egg. Yes, I killed some concepts - concepts that were mostly non-sensical and I would have restricted from the start of the game if I'd had the tech back then.


I agree with that. But to be honest, if you're rolling a Pally in Kychire, where the trainers don't teach anything you need, you'll likely migrate to the other city. I've done it on characters before. Also D, your facts are wrong. I just double checked the Kychire n00b school. The only NPC there is a "A young student of the dark arts is here." Sounds like the perfect paladin n00b NPC, doesn't it? I will grant you that your argument is more valid for the Empire. With that said, however, I know there is more than servants to kill. There are "rotting corpses" (zombies maybe?), as well as some insubordinate Imperial recruits. What zealous Paladin wouldn't want to sink his sword into the skull of a recruit to the most oppressive nation in Pyrathia? (I didn't touch on Teron, since I've never actually taken a n00bie through there).

Dulrik wrote:
You really want to be the paladin from Krychire? It still makes a lot more sense that you escaped to Taslamar where they would actually train you to be a Paladin. Then you can emigrate back to fight the darkness if you want.

As I mentioned above, this is likely what you'll have to do. But, how the hell can a 16 year old human flee to Taslamar, and all of a sudden not know jack [REDACTED] about the language where he grew up?

Dulrik wrote:
Let's be clear. You are not restricted from making a dark-aura centaur in Ayamao. You are restricted from making a Hellion in Ayamao. Ayamao is not a kingdom that is in the business of training Hellions.

This is the exact opposite of an RP concept of a Paladin, and since Ayamao wasn't designed for Hellions, they'll likely be forced to walk to a different city and go from there. All you've effectively done is to remove that RP backdrop from them...

Dulrik wrote:
Alignments are in the same boat. [...] It's a subtle distinction, but it reinforces our RP-focus.

Fine, but I recommend you make it very clear in the helpfiles what alignments are required to choose what. If you don't understand why, and my previous post doesn't quite convince you, I'll happily expound on this more.

Dulrik wrote:
Everyone wants to be a unique snowflake, but a world that is full of unique snowflakes is a bizarre, non-sensical place that has no theme or consistancy. For SK to be a world that is capable of telling good stories through roleplay, the theme must be reinforced by just these sorts of rules.

No, not everyone does. Yes, its nice to have unique characters, but some of us recognize this and actually roll run-of-the-mill characters. (Preltor anyone? (Not that I want to toot my own horn)). Look at it this way Dulrik, we have centuries of rich SK history and this restriction was never there. Hmmm, fancy that...

sleeper


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PostPosted: Sun Mar 16, 2008 6:51 pm 
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Though I don't want to sound quite as offended (or offencive) as sleeper, I do think it would be a wise idea to make it very clear that there are many classes to choose from that require you first to think about a certain alignment. A confused newbie that hasn't taken a look at the site might think that SK has a very limited race and class selection if they aren't somehow notified. Perhaps the room description could explain what classes are to come and suggest that newbies read up on them - it might already. I haven't read it in some time.


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PostPosted: Sun Mar 16, 2008 7:13 pm 
I specifically design all my characters to stand out no more than the average NPC.


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PostPosted: Sun Mar 16, 2008 9:17 pm 
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Gremlin24 wrote:
Though I don't want to sound quite as offended (or offencive) as sleeper


For anyone who is offended, please accept my sincere apologies. I am neither offended nor angry and I did not mean for any of my posts to come across that way. I merely stating my, albeit passionate, opinion on the subject.

With that said, Gremlin's suggestion is definitely better than my own on that matter.

sleeper


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PostPosted: Sun Mar 16, 2008 9:23 pm 
Don't listen to him, he had roid rage.


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PostPosted: Sun Mar 16, 2008 10:12 pm 
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Jardek wrote:
I specifically design all my characters to stand out no more than the average NPC.


It so doesn't work for you.


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PostPosted: Sun Mar 16, 2008 10:20 pm 
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Jardek wrote:
I specifically design all my characters to stand out no more than the average NPC.


2-3 line description, doesn't respond to anything and occasionally moves a room ever 4-5 minutes?


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PostPosted: Sun Mar 16, 2008 11:09 pm 
Travorn wrote:
2-3 line description, doesn't respond to anything and occasionally moves a room ever 4-5 minutes?


You've obviously seen me at work :P


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PostPosted: Sun Mar 16, 2008 11:26 pm 
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Dulrik wrote:
ObjectivistActivist wrote:
Wanna know what's really funny? Rolling a scrupulous minotaur, and being forced to choose between NW and Uxmal.

You know what? Scrupulous people can exist in both of those kingdoms, regardless of whether they are Minotaurs. The thing is, those are the only kingdoms where Minotaur tribes currently exist.


And please do note the use of the word "currently" here.

A major goal in the whole minotaur project [as with a few other things in the past year or so] has been to actually introduce a new feature in a completely-IC manner, rather than just dropping it in and expecting you guys to suspend disbelief and retcon everything later on. I'm sorry if this poses a temporary inconvenience to anyone character-concept-wise, but I still firmly believe this is the right way to do things, and I'm proud to see it coming to pass.


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