Dulrik wrote:
What doesn't make sense is that you train to be a newbie paladin in Krychire, where you train by killing slaves, or a griffon in uxmal, where they would just kill your fledgeling before you left the egg. Yes, I killed some concepts - concepts that were mostly non-sensical and I would have restricted from the start of the game if I'd had the tech back then.
I agree with that. But to be honest, if you're rolling a Pally in Kychire, where the trainers don't teach anything you need, you'll likely migrate to the other city. I've done it on characters before. Also D, your facts are wrong. I just double checked the Kychire n00b school. The only NPC there is a "A young student of the dark arts is here." Sounds like the perfect paladin n00b NPC, doesn't it? I will grant you that your argument is more valid for the Empire. With that said, however, I know there is more than servants to kill. There are "rotting corpses" (zombies maybe?), as well as some insubordinate Imperial recruits. What zealous Paladin wouldn't want to sink his sword into the skull of a recruit to the most oppressive nation in Pyrathia? (I didn't touch on Teron, since I've never actually taken a n00bie through there).
Dulrik wrote:
You really want to be the paladin from Krychire? It still makes a lot more sense that you escaped to Taslamar where they would actually train you to be a Paladin. Then you can emigrate back to fight the darkness if you want.
As I mentioned above, this is likely what you'll have to do. But, how the hell can a 16 year old human flee to Taslamar, and all of a sudden not know jack [REDACTED] about the language where he grew up?
Dulrik wrote:
Let's be clear. You are not restricted from making a dark-aura centaur in Ayamao. You are restricted from making a Hellion in Ayamao. Ayamao is not a kingdom that is in the business of training Hellions.
This is the exact opposite of an RP concept of a Paladin, and since Ayamao wasn't designed for Hellions, they'll likely be forced to walk to a different city and go from there. All you've effectively done is to remove that RP backdrop from them...
Dulrik wrote:
Alignments are in the same boat. [...] It's a subtle distinction, but it reinforces our RP-focus.
Fine, but I recommend you make it very clear in the helpfiles what alignments are required to choose what. If you don't understand why, and my previous post doesn't quite convince you, I'll happily expound on this more.
Dulrik wrote:
Everyone wants to be a unique snowflake, but a world that is full of unique snowflakes is a bizarre, non-sensical place that has no theme or consistancy. For SK to be a world that is capable of telling good stories through roleplay, the theme must be reinforced by just these sorts of rules.
No, not everyone does. Yes, its nice to have unique characters, but some of us recognize this and actually roll run-of-the-mill characters. (Preltor anyone? (Not that I want to toot my own horn)). Look at it this way Dulrik, we have centuries of rich SK history and this restriction was never there. Hmmm, fancy that...
sleeper