Dulrik wrote:
For instance, Jardek has admitted that he managed to level his guy in a reasonable amount of time
I answered the other part of this post earlier, but just in response to this I went back over my thread "A newbie's impressions of SKs" or something similar, and found the most positive comment I made about the SKs leveling system as it then was:
Jardek wrote:
Aside from that, leveling is not too bad, and if you have a bit of assistance you can get through it fairly quickly.
That was thrown in there along with comments like "This is by far the most irritating part of SKs". I don't understand what part of that translated into "lol, you should totally nerf this". Assuming the average person plays SKs for three hours a day, and assuming I am twice as good at leveling as the average Joe who hasn't experienced the mud before, we're talking about 300 hours to get to champion status, which fitting in my scenario would be
one third of a year of playing every day, doing nothing but leveling to get there. Assuming they RP half their time and level half their time, you're talking about 200 days.
I don't know if that is sinking in, but it should, or you really will end up with a game that no new players will stick with, ever.
Edit: Oh yes, additionally, I used the first bonanza exp to get from master to champion. All up including this change and unfortunate timing with no bonanza, we're talking about 400-500 hours of pure leveling for a newbie to GM. At 3 hours a day we're talking about 166 days of pure leveling.