Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Apr 22, 2008 10:22 am 
Dulrik wrote:
You should specialize in a weapon that you think fits the image of your character. That way you won't have any reason to cry if the "top elite" weapon types get wimped.


This is a really nice way to think, D. But, a lot of weapons just suck way too bad. Like, sure someone could make a Fistie merc and spec in a staff for the monk RP, I mean they don't even need a weapon, they get KARATE! But! Why waste a spec on RP, when you can spec a reaching weapon and a ranged weapon, and be the only merc in the game that can do all three forms of combat effectively?


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PostPosted: Tue Apr 22, 2008 10:32 am 
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Because it's really fun! And it really is :)


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PostPosted: Wed Apr 23, 2008 4:49 am 
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What if your trying to roleplay a warrior who understands all weapons, but wants to win above all else.


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PostPosted: Wed Apr 23, 2008 5:23 am 
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Syndal wrote:
It's not like people are hoarding khukris, that is seriously probably like the only one in the game

Why even bother having khukris as a subtype? Half of the mud probably didn't even know it was a subtype.


Oh, there's more than one. There's a very sturdy one in the game, as a matter of fact.

On another note, I can think of a certain store in a certain starting city that will sell you any non-limited weapon sub-type. Most of them are steel, but some of them are tanso, which is pretty decent. I'm not sure if khukri is on the list, but you could check if you're really that concerned about that one sub-type.


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PostPosted: Wed Apr 23, 2008 6:56 am 
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Now there's what, like 5+ addy/energy ones and more lower quality ones?
No. Not even close.


My biggest problem is the acc/dmg/speed on each different subtype. Some of it is pretty ridiculous. (I'm referring to the full comparison lists). Many of them are unrealistic. I feel that, even if the subtype system is way better than without it, the entire weapons list needs redone and made more realistic as far as I can see. It looks like it was done quickly so that the system go get implemented. Anyone that has that information stored away someone should look at it to see what I am talking about. Why are so many of history's best and deadliest weapons such crap in SK compared to kamas and khopeshes alone. Those two are some incredibly primitive weapons in the real world.

How come swords are so much better than everything else? Someone wielding a staff, could never beat anyone with a sword in SK, but they could in real life. For example, who do you think would win in real life, someone using a kama or someone using a shortsword. Wiki kama sometime and see how ridiculous it is that just anyone can just pick them and just be a ninja with it.

Too few good quality weapons of lesser used sub-types is why people are not using them on top of their inferiority to to other subtypes. It's almost like it's encouraged to spec in these 'top elite' weapons. Anyone with an odd spec can probably tell you that.


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PostPosted: Wed Apr 23, 2008 7:10 am 
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When I first started my Hellion, I used a halberd for the longest time. A nice steel one, and then I think I found a few tanso steel ones..Halberds SUCK. Horribly. Even when fully enchanted, I cannot tell you how many cleaves I missed. When I upgraded to naginata, and eventually a Landksnecht, you can start to notice a massive boost in accuracy, over all damage, and critical cleaves vs NPCs when I was levelling. I find it bizarre a giant sword out performs a polearm at what it's supposed to do. As it stands now, none of the polearms are worth even using except Naginata because the rest of them just are horribly balanced between their speed accuracy and damage.

Even then, why would you use a naginata when a Lanksnecht is even better and far more available? RP is nice and all..But try using a halberd to PK with like I did a few times..You will get beyond utterly destroyed.


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PostPosted: Wed Apr 23, 2008 2:19 pm 
B00ts wrote:
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Now there's what, like 5+ addy/energy ones and more lower quality ones?
No. Not even close.


Which weapon is this in reference to, khopeshes?


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PostPosted: Wed Apr 23, 2008 5:32 pm 
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Kamas.


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PostPosted: Fri Apr 25, 2008 4:18 am 
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Polearms are absolute trash to begin with.

There's also a huge difference between weapons that do low amounts of damage and those that do high amounts of damage. For instance, a mercenary that specializes in flamberge will always trump a mercenary that specializes in epee or rapier. The damage that the flamberge outputs is going to close the gap a lot faster than the epee will, despite the fact that the volume of attacks that the epee user gets exceeds that of the flamberge user.

Weapons like the kama exist though, which is basically a vastly superior version of the sickle. Less damage but far more accurate and the speed is enough to get mercenaries 6 attacks when hasted.

Reduce the number of spells that give buffs to accuracy and damage in the game. It's ridiculous how many of these exist, and that stack with one another. But they cause the same problem that ranged combat causes. With the super accuracy of some people, skills like parry and dodge just cease to function. Frenzy is the only spell of these that could be considered balanced as it has both positive and negative effects.


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PostPosted: Fri Apr 25, 2008 2:32 pm 
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I actually agree with Ardith's view a bit...The spells that increase weapon accuracy and damage stack with too many..Have you seen some of the spell lists that some people have? It's completely insane. Tack on specialization or fury and you have Frenzy, prayer, morale, rallying cry, sanctuary, haste, gstrength.. The list goes on and on. Couple that with massive enchantments, iron weaknesses. Boom one dead anything, and an even deader Deep elf or Elf or anything with an iron / cold iron weakness.

Though the weapons could be tweaked quite a lot, tweaking the spells that actually stack with each other could help a lot as well.


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