Shattered Kingdoms

Where Roleplay and Tactics Collide
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Should auto-assist be changed for PK?
Yes 65%  65%  [ 33 ]
No 35%  35%  [ 18 ]
Total votes : 51
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PostPosted: Sun May 11, 2008 2:50 pm 
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Mortal

Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
This would be the largest change pk has seen since subtypes were introduced, just to clarify for those of you who don't understand how pkill operates.


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PostPosted: Sun May 11, 2008 2:58 pm 
PK is in desperate need of a massive change.


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PostPosted: Sun May 11, 2008 3:22 pm 
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Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
No matter how this change is going to go, if any, those pesky double rounds of assisting should be removed.


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PostPosted: Sun May 11, 2008 3:29 pm 
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Mortal

Joined: Wed Sep 10, 2003 3:57 am
Posts: 140
Such change will probably cause inconvenience and require a handful amount of tweaks before it works properly but still voted yes.

I hope that groups of random 9 people who play the role of a better equipped NPCs, will stop being a common tactic to ensure win.


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PostPosted: Sun May 11, 2008 3:47 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
The general idea behind this is win. The tweaking will take a little getting used to, but by all means lets make it happen. This is something that will indeed add to the slower, more skill based, effort rewarded PK. It does not reward large groups for simply being large. I am sure there are already a variety of issues raised here that Dulrik will have to consider before making such a change. Otherwise, yes it wins for me.


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PostPosted: Sun May 11, 2008 4:29 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
All that should change in this regard is the double-round effect that occurs with auto-assist.

No PC or NPC should get two rounds of combat while auto-assisting: Not against PCs or NPCs. Period.

Otherwise, I honestly think it would be a huge headache to disable auto-assist during PK, I really do.


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PostPosted: Sun May 11, 2008 4:56 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
This double-round of attacks while auto-assisting shouldn't be happening. I need some people to send me logs that demonstrate the problem.


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PostPosted: Sun May 11, 2008 7:27 pm 
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Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
Bad bad bad bad bad bad idea.

All this will do is make things more confusing for people not as experienced in pk. The more people in a group, the more confusing it will be for people, while the 'vets' will experience a minor annoyance.


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PostPosted: Sun May 11, 2008 9:13 pm 
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Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
exactly.


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PostPosted: Mon May 12, 2008 12:38 am 
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Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
That's what makes it a good idea, boots. Less huge gank squads, more small groups. Also, a small group could really mess up a larger group, especially if they used hit-and-run tactics, which would make it necessary for every member of the other group to be absolutely alert.

It's good. Do it.


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