Shattered Kingdoms

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PostPosted: Thu Aug 14, 2008 11:04 am 
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Quote:
> skill

Amateur - spear (mastered) axe (mastered)
dagger (superb) flail (superb)
mace (superb) polearm (mastered)
siegecraft (good) sling (fair)
sword (mastered) shield block (mastered)
swim (mastered) taslamaran tongue (mastered)
uxmaln tongue (mastered) zhensh tongue (mastered)
empire tongue (mastered) aghelian tongue (mastered)
sylvan tongue (mastered) firmyrn tongue (mastered)
deep tongue (mastered) taslamaran writing (mastered)
uxmaln writing (mastered) zhensh writing (mastered)
empire writing (mastered) aghelian writing (mastered)
sylvan writing (mastered) firmyrn writing (mastered)
deep writing (mastered)
Novice - parry (mastered) second attack (mastered)
hide (mastered) sneak (mastered)
Initiate - combat casting (mastered) self defense (superb)
Apprentice- enhanced damage (mastered) endurance (mastered)
fast healing (mastered) haggle (mastered)
Journeyman- brawling (superb) third attack (mastered)
Veteran - crossbow (superb) cleave (mastered)
Expert - dodge (mastered) leadership (mastered)
meditation (mastered)
Mentor - intimidate (mastered)




Quote:
> spel

Amateur - cause light (mastered) curse (mastered)

Novice - blindness (mastered) chill touch (mastered)

deafness (mastered) detect invis (mastered)

Initiate - cause serious (mastered) detect hidden (mastered)

invis (mastered) poison (mastered)

Apprentice- identify (mastered) protection (mastered)

weaken (mastered)
Journeyman- plague (superb) shield (mastered)

Veteran - cause critical (good) rift (superb)

Expert - detect aura (not learned) hellfire (mastered)

Mentor - domination (mastered) word of recall (mastered)



Current Hellion Skillset. What changes do you want?


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PostPosted: Thu Aug 14, 2008 11:18 am 
Cleave really needs to go. So does Hellfire.


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PostPosted: Thu Aug 14, 2008 11:20 am 
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K now be serious.


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PostPosted: Thu Aug 14, 2008 11:33 am 
Seriously strip the necro skill/spell set, come up with something unique, ditch hide and invis. Make it so Intimidate doesn't function with sanctuary.


There is an unused cabal skill/spell set I could see some bits being used for hellions.


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PostPosted: Thu Aug 14, 2008 11:42 am 
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Redman wrote:
There is an unused cabal skill/spell set I could see some bits being used for hellions.


100% Absolutely not.


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PostPosted: Thu Aug 14, 2008 12:24 pm 
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lol, no [REDACTED], noob.


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PostPosted: Thu Aug 14, 2008 1:15 pm 
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Give hellions daemongate...!


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PostPosted: Thu Aug 14, 2008 1:21 pm 
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And bloodmote! to counter bolt of glory!


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PostPosted: Thu Aug 14, 2008 7:43 pm 
Bloodmote is actually not a bad idea. I think it'd make sense and that it would balance out the fact that BoG destroys most Hellions.

And I'm not sure Hellions should get daemongate, but that was such an awesome spell, I want SOMEBODY to get it. :cry:


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PostPosted: Fri Aug 15, 2008 10:02 am 
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The Mighty Fluffball wrote:
Hellions will never be more honorable until they're given more stomping power. Hellions don't win unless they get the drop on an enemy.


I'm just going to go out on a limb and say that you all fail at playing hellions. Don't play a class and then decide that since you suck at it that it must be the class that is wrong.

Here's a hint...it's NOT the class that's a failure...it's you.

Hellions are fine and one of the best pk classes in the game.

Of course, all classes are.

The only over that should be associated with necromancers is not overpowered but pushover.


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