Shattered Kingdoms

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What is your overall opinion of these changes?
Positive 83%  83%  [ 58 ]
Negative 17%  17%  [ 12 ]
Total votes : 70
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PostPosted: Sat Dec 27, 2008 3:04 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
TheBladeMasta wrote:
Do items that add ME also aid regen rates?

No, you will get that benefit only through training.


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PostPosted: Sat Dec 27, 2008 3:06 pm 
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archaicsmurf wrote:
I was with Player X, whom had never greeted me before. I got player x to greet me. Shortly afterwards I had forgotten him, like the greet never happened. His race visibility came off the who list, and I began to see "adjective gender race" is here.

That does sound odd. It might be a bug. If you or anyone else sees similar problems, please keep me informed by sending logs.


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PostPosted: Sat Dec 27, 2008 3:28 pm 
I don't like the new worth counting the coins in my pack, I sometimes use that to track my progress for one.


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PostPosted: Sat Dec 27, 2008 4:03 pm 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
I bet the gold counting could be added as an "auto"-toggle instead?


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PostPosted: Sat Dec 27, 2008 4:09 pm 
alvarro wrote:
I bet the gold counting could be added as an "auto"-toggle instead?


That would be nice.


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PostPosted: Sat Dec 27, 2008 5:16 pm 
So, if I get arrested while carrying all of my stuff, will I possibly not have to serve any jail time?


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PostPosted: Sat Dec 27, 2008 5:20 pm 
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Joined: Thu Sep 06, 2007 10:28 am
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Redman wrote:
alvarro wrote:
I bet the gold counting could be added as an "auto"-toggle instead?


That would be nice.


I would appriciate this too.


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PostPosted: Sat Dec 27, 2008 6:03 pm 
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Syndal wrote:
So, if I get arrested while carrying all of my stuff, will I possibly not have to serve any jail time?

If your sentence does not specifically include imprisonment, then yes. The penalty for violation of a specific law in each kingdom is available whenever you are at a judge by typing 'outlaw laws'.


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PostPosted: Sat Dec 27, 2008 6:18 pm 
But...if something is imprisonment and confiscation, I have to serve time, either way? But if it's just confiscation, and I'm naked, I could end up serving way more time than just an imprisonment crime? =/


I just confused myself.... :cry:

For example.

Quote:
A portly gnomish man exclaims 'Hbls, lawbrebker!'
A portly gnomish man says 'I will now carry out your sentence.'
A portly gnomish man says 'For the theft from Marcus: imprisonment and a levy from the bank.'
A portly gnomish man frowns.
A portly gnomish man says 'You're too poor to pay full restitution, so you'll get some extra cell time.'
A portly gnomish man says 'Your prison sentence is 2 days and 0 hours.'
A portly gnomish man escorts a slender male human off to his new prison cell.
A centaur cityguard exclaims 'Damn! Lost the trail!'


2 days, just for theft. Also, the new theft code, prevents allies from saving their buddy's things.


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PostPosted: Sat Dec 27, 2008 6:47 pm 
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whocarez62 wrote:
How much MR does magic resistance trains give?

Each train gives approximately 10% magic resistance, but no matter how much you train, there is always some chance of MR failure.

Kira wrote:
Yeah...and being able to train it for an apprentice barbarian?

Barbarians can spend a maximum of 10 trains on magic resistance. Any magic resistance that you gain from other methods (such as equipment or spells) will add to your trained magic resistance. Barbarian resistance can be both blessing and curse, because unlike other ways of attaining MR, there is no easy way for them to turn it off.

Only barbarians can train magic resistance and they can't begin training it until they have reached at least Apprentice status. Any of the warrior trainers will have it available. Don't bother saving up your trains until Apprentice, because they'll just tell you to come back after using them. We decided we didn't want barbarians to have nearly perfect MR that early in their careers. Spend your early trains on something else.

I'll also note that there's nothing that says you have to ever spend trains on magic resistance. This is an alternate build type for the barbarian that you can completely ignore if you want, although I think that doing it is both cool and very thematic. You may also want to consider spending trains that are more than the minimum but less than the maximum.

Inzy wrote:
How much does MR heal?

That depends on two factors. The first is the magical capacity of the spell being cast on you, which is determined through a complicated formula. Difficult spells cast by powerful casters will heal much better than a bless spell cast by an amateur.

The second is how much magic resistance you have. As you gain higher levels of resistance, you become more efficient at absorbing the magical energy as healing. This means that it is beneficial to continue attaining MR even if you have surpassed the 100% rating. A character with 200% MR will heal twice as much per spell as someone with 100% and eight times as much as someone with 25% MR.

To summarize: MR is designed to encourage you to go as deep as you can. Barbarians will obviously have the best chance to do this, although there are some classes and factions that also have situational ways to get MR. If you only have a tiny amount of MR, you can still get lucky and resist the occasional spell, but you won't see much healing from it.


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