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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 3:19 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I take it that is a joke concerning brawling.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 3:23 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
no actually I have it trained just for this reason. and for anyone else who wants to learn it. its kinda fun pummeling people with fists.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 3:51 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Deathadder wrote:
lets see here...if you are a merc or a barbarian getting disarmed is nothing because you should have self defense/brawling learned and if they are npcs why are they not bashed/tripped. if you are a paladin/hellion spells will save you. There is no reason you should be hindered by getting disarmed between fights. If you have a horrible dexterity then you might want to carry more than 2 weapons.

edit, and yes I have been disarmed 2 times. its not that hard to recover from, just L2P and everything will be okay.


I can, I think, with some great authority state that dex has nothing to do with it, given that a max dex sprite gets disarmed as many as three times a fight.

You can only carry so many weapons. L2P is a pathetic excuse for a response to a code change that is literally brain damaged in nature.

Or do you instead recommend that all characters that will face disarming NPCs while traveling or in PvE carry 10+ weapons?


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 3:59 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Shurikens are light...so are throwing daggers. If you really want to go there.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 4:00 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Applying a bandaid of stupid to a gash of stupid only makes more stupid.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 4:01 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Look if you get disarmed you just have to end that fight and pick your weapon back up. Honestly are you making fights to be fourty rounds long? Now a duel between two swashies might be interesting, and there you would have a point. However against disarmable pve 2-3 weapons in your inventory is more than enough.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 4:03 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
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Location: BFE Arkansas
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ObjectivistActivist wrote:
I can, I think, with some great authority state that dex has nothing to do with it, given that a max dex sprite gets disarmed as many as three times a fight.

You can only carry so many weapons. L2P is a pathetic excuse for a response to a code change that is literally brain damaged in nature.

Or do you instead recommend that all characters that will face disarming NPCs while traveling or in PvE carry 10+ weapons?

[Skills help] disarm

Syntax: disarm <victim>

The disarm skill allows a warrior to attempt to knock an opponent's weapon
out of his hands. The skill also aids in defending against opposing disarm
attempts. Recovering the weapon may be difficult in the heat of combat, but
after re-arming, the weapon's speed determines how long it will take to resume
a proper weapon stance. It's generally impossible to disarm unless you are
wielding a weapon, although there are some groups and creatures whose
bare hands count as weapons.

There are a variety of modifiers that affect the success of a disarm attempt,
including both parties skills with the weapons involved, the accuracy of those
weapons, and relative strength and dexterity. Certain types of weapons provide
additional bonuses or penalties on a disarm check. Unparryable weapons provide
a bonus to disarm attempts while two-handed weapons provide a better defense.


So yes Dexterity is a factor. And try using an unparryable weapon.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 4:10 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Since you're fond of L2 accronyms, I'll give you one. L2R. Unparryable doesn't provide any protection against disarm. One of the weapons I have that routinely gets disarmed with ease IS unparryable.

And depending on your class and race, fights with no weapons CAN BE forty round fights.

I'm done arguing this with you. I've seen enough empirical evidence to know that this change is blatantly brain damaged, and the work arounds that exist are just as much so.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 4:22 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Alright. Ill give you that I did not read the last line of that help file all the way through.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 8:31 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Deathadder wrote:
lets see here...if you are a merc or a barbarian getting disarmed is nothing because you should have self defense/brawling learned and if they are npcs why are they not bashed/tripped. if you are a paladin/hellion spells will save you. There is no reason you should be hindered by getting disarmed between fights. If you have a horrible dexterity then you might want to carry more than 2 weapons.

edit, and yes I have been disarmed 2 times. its not that hard to recover from, just L2P and everything will be okay.


You clearly have no idea what you are talking about.


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