ObjectivistActivist wrote:
Reposting a comment Finney made on Another Source with more liberal posting restrictions wrote:
I don't understand why he felt compelled to reinvent the wheel instead of simply changing circle either. The sad part is that circle is still bugged in several situations, but I simply don't care enough to continue posting bug logs. I will likely just kill time on SK till Guild Wars 2 releases in August and play that.
It is not as if buffing circle to work if the target has a racing pulse would be a huge buff anyway. If the target does not have a racing pulse, you backstab. If they do, you circle. Both would still be easily avoided by anyone with a half a clue and a pet or guard.
Maybe I've not expressed it, but I do value Finney's opinions about the game. It's too bad he doesn't feel like posting them here. I don't read other posting sites and if I don't know about it, then it will probably never be changed.
ObjectivistActivist wrote:
Reposting a comment Reinald's player made on the same Other Source wrote:
It bugged on me today on two tracking NPCs and resulted in someone's death. I'm getting a little tired with that particular bug.
Not enough information here for me to do anything. What's the bug?
ObjectivistActivist wrote:
And my own two cents:
If you really wanted to give yourself busy work to do to avoid having to work on the enchant changes you've promised, there were probably better options than to completely rework the combat code.
This wasn't really that big of a change in lines of code. It's been a change of definition. I figured it would have some unseen consequences and I specifically said at the top of this post that it would probably require some tuning, but it does seem to have done more than I expected.
As for enchant changes, I'm not avoiding anything. They are mostly done, but waiting on some related code to be finished before going live.