Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Feb 21, 2025 6:33 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 91 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next
Author Message
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 7:53 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
OA's trying really hard to be an idiot here.

Like seriously hard.

QQ ardith's iron bolts no work, and he too stupid to use diamond bolts! wimp ironguard!!!

The level of stupidity coming from Ardith and OA in this thread is laughable.

P.S. For added hilarity, OA uses the damage-mitigating class as a reason to wimp IG.

Iron shouldn't be very good. And if people want to put prep in, they should be able to nullify it. Simply because iron is a [REDACTED] material. This isn't adamantite guard, jesus.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 8:02 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Actually, my point was clearly missed, so I'll restate it in very simple terms:

Yes, my sprite was built to mitigate damage better than anything else. For that, I sacrificed utlity in other areas. That's fine. That's as it should be. This spell allows for builds that would otherwise be squishy against racial weaknesses to completely ignore them by quaffing one vial. Don't want to be squishy against your racial weaknesses? Build that way, but be prepared to have it come at the cost of the other abilities you may want. This spell in its current incarnation allows racial/class weaknesses to be completely negated by a single vial. That = unbalanced.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 8:03 am 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
Does everyone here realize that the races who are weak against iron are generally weaker choices for classes, if we were to focus only on stat allotment, than those who are not? They either have too weak of intelligence/wis (sprite/halfling/elf), or too low of an hp/stat base for warriors (sprite/halfling/delf)? Honestly? How did this thread even get started with a straight face?

Oh, if it seems like a great idea to whinge about nerfing races even further lower than the current necessity of preparing heavily before even reaching baseline, did anyone get stopped by the fact that every durable material in the game is unaffected by ironguard? People realize you can still do FULL, NORMAL damage to these people affected by this spell utilizing durable, common, plentiful materials? Did that idea stop this thread yet?

No?

This is why we can't have nice things.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 8:11 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
It didn't get started with a straight face, it got started with a face vaguely resembling --> QQ


Top
 Profile  
Reply with quote  
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 8:12 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
OA and Ardith are really the only ones that wishes this changed so that they can continue to keep their stuff by ganking everyone or logging out when they hear someone is coming.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 8:35 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
ObjectivistActivist wrote:
Don't want to be squishy against your racial weaknesses? Build that way, but be prepared to have it come at the cost of the other abilities you may want. This spell in its current incarnation allows racial/class weaknesses to be completely negated by a single vial. That = unbalanced.
If ironguard were removed or nerfed, there would be absolutely no way to "build" a cloth caster that would allow them to not get rocked by iron arrows or circle stabs, and no way to "build" a half-elf swashbuckler, merc or barbarian in a way that prevents them from getting absolutely smoked by any idiot with a cold-iron weapon.

Additionally, there are no "class" weaknesses that ironguard prevents. It's all racial. All that nerfing ironguard would do is discourage people even more from playing any half-elves, sprites, elves or deep-elves that aren't shamans or warlocks, because getting destroyed by NPCs and PCs wielding store-bought weapons or filling you full of arrows from 3 rooms away is pretty frustrating.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 8:37 am 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I think enough evidence has been substantiated to annihilate any claim that ironguard should be nerfed. With Syn and Edoras on this one.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 8:49 am 
Offline
Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Also, centaurs should be able to get resist elements from vials as well.

See what I did there?


Top
 Profile  
Reply with quote  
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 10:01 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
jerinx wrote:
Does everyone here realize that the races who are weak against iron are generally weaker choices for classes, if we were to focus only on stat allotment, than those who are not? They either have too weak of intelligence/wis (sprite/halfling/elf), or too low of an hp/stat base for warriors (sprite/halfling/delf)? Honestly? How did this thread even get started with a straight face?

Oh, if it seems like a great idea to whinge about nerfing races even further lower than the current necessity of preparing heavily before even reaching baseline, did anyone get stopped by the fact that every durable material in the game is unaffected by ironguard? People realize you can still do FULL, NORMAL damage to these people affected by this spell utilizing durable, common, plentiful materials? Did that idea stop this thread yet?

No?

This is why we can't have nice things.


This crap is just not true. Sprite and elf sorcerers can sleep with charm person, and there's just no reason not to train mana for the boosted mana regen. How are sprite, and deep-elf hps too low? How does it even matter? Sure if you're mauling idiots that are afk all day long and just surprise attack them with no buffs you're going to kill them, but there's more than enough damage mitigating spells as it is. You people are acting as though you can't use buffs like magical vestments/protection/spirit aura/sanctuary, on top of ironguard. As for the argument that elves can't do fine in the front row, my elf merc does just fine in the front row, thank you very much, and I had an elf merc prior to this named Atreidan that was just about always front row. Yeah, sure you can use a non-iron material weapon, but that is not what is being argued here.

The argument is ironguard vs the material it is good against. If you cannot argue that, then you have failed.


Top
 Profile  
Reply with quote  
 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 10:02 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Ardith, your QQing has failed and please STFU.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 91 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 106 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group