Shattered Kingdoms

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Remove scripts from gear?
All scripts should be removed gear 22%  22%  [ 7 ]
All scripts, not including Sacred, removed from gear 9%  9%  [ 3 ]
WTH? No, we need more scripts! 25%  25%  [ 8 ]
Just fine 22%  22%  [ 7 ]
Wert 22%  22%  [ 7 ]
Total votes : 32
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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Mon Aug 20, 2012 2:29 pm 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Dulrik wrote:
And when emailing, email Aludra and Sargas in addition to me. I'm just going to forward it anyway.


Do you actually want player input here as far as things that come to mind that are crazy powerful so that you can review as you plan changes, or do you have a pretty good list in mind and not need it at this point? I bet a lot of us would be willing and able to assist, whether it's making lists of scripted items, lists of high quality items, etc as well as where they're from and what kind of enchantments they start with.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Mon Aug 20, 2012 3:44 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
This is a building issue not a coding issue, so I'm trying to stay out of it. I have enough actual code issues on my plate. Sargas and Aludra are compiling the list of broken items, which is why I said to send them the information.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Mon Aug 20, 2012 10:18 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
patrisaurus wrote:
Dulrik wrote:
And when emailing, email Aludra and Sargas in addition to me. I'm just going to forward it anyway.


Do you actually want player input here as far as things that come to mind that are crazy powerful so that you can review as you plan changes, or do you have a pretty good list in mind and not need it at this point? I bet a lot of us would be willing and able to assist, whether it's making lists of scripted items, lists of high quality items, etc as well as where they're from and what kind of enchantments they start with.


I am more concerned with scripts to be honest. Enchant changes, etc.


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 Post subject: Re: Remove Scripts from Gear?
PostPosted: Mon Aug 20, 2012 10:20 pm 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
laeZ1 wrote:
Sargas wrote:
There's a bunch of broken stuff in the game that will be addressed.


Do you prefer to address broken things by changing it or removing it, if either option were viable in a situation?


Per item basis.


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