Baldric wrote:
I never really had a problem dealing with necromancers. I just found it annoying when the change was made so that they could recall and keep their entire army. Forcing them ethereal and then having to run away was also annoying. I agree that necromancer is the most powerful class in the game, though. This is by design. Extra prep time, natural enemies, and devastating weaknesses (for both the necro and his army) are the reason.
I am confident that I could roll as a variety of classes and PK syn's necro into deletion, without outnumbering her in fights. I can't even think of a particularly successful necromancer in pvp. Surrit probably isn't more successful than Antiira or even Pilnor were. Peso's necro wasn't very good. Tragonis's necros have been iffy. Thran's was okay but nothing fierce. I wouldn't want to play a necro because while I can think of ways to steamroll newbs, they just have lots of weaknesses against a smart opponent.
Styles, if you have the time to write pages about how OP necros are, I'd think you have the time to name one or two dominant necros since the animate dead change.
We are agreed that they are the most powerful class in the game. My position is that there should not be a most powerful class in the game. There should be lots of interesting variety, but also balance overall. Their weaknesses are a joke compared to their egregious melee output and myriad spell casting options. Also, the prep time is lower than for a melee character, who continually has to reacquire his loot and get it re-enchanted because he got steamrolled by a necro. As stated earlier, necros can also run over PvE, so they can reequip more easily than any other class. It's not just that necros are out of line with other classes, it's that they're way out of line. You could make the change I have proposed in this thread and they would still be potent. So why not do it? There is no good argument why animate dead should not be made more reasonable as per my suggestion. Not one.
Whether or not one in recent history is dominant is irrelevant. Characters come and go so fast these days that almost nobody sticks around to establish longterm dominance. By the time you could plevel a character to solo Syn's necro, she will have already deleted anyway. Part of that is because the fun of SK is diminished when there are elements of the game so wildly out of balance. It's not really much fun to be on either side of that imbalance, unless you are a twink and enjoy steamrolling people with a broken character, and twinks aren't generally the highest caliber players.
This thread is a lot of smoke and mirrors with all of these irrelevant tangents and hypotheticals. The bottom line is that necros are unbalanced with the rest of the classes by a wide margin, and the idea I have proposed would begin to address that. I don't think there is anything else to say, unless you can somehow make the case that 50 attacks/round from 10 GM barbarian NPCs is balanced (spoiler alert: it's not).