Quote:
It occurs to me that, starting from the original, exceptionally simple concept of allowing membership in both a cabal and a tribunal, we've moved to wanting to redesign the entire ... concept of both.
There is a point to this. Right now, the game is designed so that cabals are PK-heavy and tribunals are primarily social groups. There is merit in reversing that. CRS makes more sense when groups are not secret. Cabals are arguably more fun for RP socializers than tribunals. Even though I don't like dual-membership, I was in favor of the early phases.
But I'll agree the ancillary changes are getting too weird. I grant that a siege requirement removes some of my concerns about the new CRS, but it creates new ones:
* All cities must become no-transport for a siege requirement to have teeth.
* No more small PK groups in cities, because they can't get through the gates. Some of us enjoy PK at that level.
* What seperates a peaceful visit from a battle visit? Can no one from a warring tribunal ever enter a city in peace?
and of course we still have:
* This requires balance to be fair. City guards can no longer reflect the city so much, but must be created equal. Unguarded exits (like air exits) will have to vanish, while one-gate cities may need more. And that's just to start - consider the ease of getting to law offices in different cities.
This is taking the originally good switch idea and turning it into a monstrosity.