Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sun Dec 17, 2006 8:58 am 
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Mortal

Joined: Sat Apr 19, 2003 11:19 pm
Posts: 425
Is healing in groups currently affected by the non-combat spells cap? I always seemed to learn better when I was able to use spears of faith than when i had to heal during combat.


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PostPosted: Sun Dec 17, 2006 9:55 am 
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Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
I like the idea of giving priests and mages a extra bonus for using spells in groups.

When I tried a sorc, I hated that what was good for me (dumping mana fast) was terrible for a group that didn't want to sleep every few minutes. Likewise, I wasn't getting much out of melee combat. A change to make co-operating more profitable would be a boon to the game.


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PostPosted: Sun Dec 17, 2006 2:17 pm 
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Mortal

Joined: Sat Apr 15, 2006 1:00 pm
Posts: 93
Location: Tacoma WA
Me being a newbie, and all.. I have made quite a few characters. In this time I have noticed, that you become less familiar with areas that you previously have gotten extremely familiar with. As far as the exp bonus/penalty.. I am not sure if that changes. I have noticed my familiarness lessen though, when I have gone back to the areas, I previously have become too familiar with, and noticed that I am not as familiar with the area, as I used to be.


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PostPosted: Sun Dec 17, 2006 3:37 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
uhh..I've never observed that one. Ever.


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PostPosted: Sun Dec 17, 2006 3:47 pm 
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Mortal

Joined: Sat Apr 15, 2006 1:00 pm
Posts: 93
Location: Tacoma WA
Heh, yer right.. perhaps I was used to one character I made, and when I went there with another.. I mistook it. Don't mind me. Heh.


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PostPosted: Sun Dec 17, 2006 9:18 pm 
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Mortal

Joined: Wed Sep 08, 2004 12:28 pm
Posts: 709
Location: Nederland, CO
Maybe you're just prescient. A vision of the future, perhaps?

Peace,
Bux


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