FinneyOwnzU wrote:
Yana wrote:
This is irritating in the fact that the cabal is finally not a joke, noone feared the fists until the changes. Six attacks a round balances the class out when you are a caster faced with getting bashed, you also cannot cast spells while using the skill so there are draw backs. Cap the attacks at six if you must, stripping away any edge this cabal has will cast it back into low numbers again. RP isn't enough to keep most players in a cabal with the CRS system active.
The arguments I have seen against balancing the FIST skills are weak. Getting eight attacks a round is overpowered. If roleplay isn't enough to keep players in your cabal, I suggest you get better leadership.
The main argument I see is more of a question of where do you stop the wimping of cabal abilities at?
As already pointed out, there are other cabal abilities that can basically let you say "I win" in proper hands.
This is coming from someone who wanted to remove the Fist from the game, but their entire skill set is essentially based around dealing damage. One to negate reach issues. One to negate AC. One to increase damage overall. One to keep your arms and negate damage. One to further increase melee damage at the cost of other things.
Every single ability is based around dealing damage, and there are plenty of other cabal abilities based around stopping damage. Not to mention the fact that there is an absolute plethora of melee damage reducing spells available in game.
Basically, if you start off the wimping with the Fist then there needs to be a nice little wimp spree started.
It's not a reason not to do it specifically, but I have a feeling that as usual most of the complaints about balance are simply from people that are getting killed and suck too hard to formulate even possible plans of attack.
Peso already pointed out a few more game breaking abilities that other cabals have, and if you want a reason not to go after the Fist abilities then I'll give a small one based on what I already said.
All their abilities are based around the same thing, so wimping one effectively wimps them all. Some will remain nice to a point, but there is much larger effect to changing one part of their skillset than any other cabal.
My better idea? Instead of wimping the Fist, give all the other cabals a buff as follows.
Lower the concentration/mana on IA. Perhaps make HoL a single cast timed object create instead of held as current.
Return mana drain to its former glory and possibly make mote a skill that takes HP instead of a spell.
Upgrade forge, make it cost quite a bit more cash, but you can make whatever piece of eq you want. Add some sort of time limit thing too? Don't really care. Oh, and maybe have favor give the boost instead of requiring you to go get mods.
Make dance work inside of groups.
There, everyone is buffed and next thing you know people will be whining about how the Fist skill set is weak.
That or dissolve all the cabals and simply make some new classes in the aftermath.
Either way, wimping the Fist seems fairly asinine