Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Mar 18, 2008 3:59 pm 
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Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
Phenominal changes except the order of the creation hall. I admire, philosophically, your reasons for changing it to the way it is and I completely understand your rational behind it. It is, however, totally and completely wrong for new people to the mud. For veterns, who know what everything can be, it's fine except for the annoyance in having to make several characters just to see all the class changes for each race. Noobies will miss out on a lot of options with the current set up though. You really need to be able to type help sprite and in the sprite file (or any other race for that matter) see what all professions that race can be.

I believe sklz made a thread asking for griffon paladins. I'd like to support this with the addition of minotaur hellions.

Great centaur changes by the way. They needed a buff and they received it. I'm just wondering how long before everyone realizes that a centaur paladin is about the sickest thing you can make currently.

If I wasn't absolutely drooling over the rp prospects of a dwarf hellion, I'd roll up the centaur paladin.


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PostPosted: Tue Mar 18, 2008 4:04 pm 
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Joined: Fri Jul 01, 2005 10:55 pm
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Minotaurs can't be aberrant, so no hellions unless that changes, which I imagine is unlikely.

I do agree that griffon paladins and minotaur hellions would be pretty damned awesome, though.


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