Shattered Kingdoms

Where Roleplay and Tactics Collide
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Should auto-assist be changed for PK?
Yes 65%  65%  [ 33 ]
No 35%  35%  [ 18 ]
Total votes : 51
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PostPosted: Mon May 12, 2008 1:29 pm 
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Successful group pker's already pick their targets. In fact, I think the auto assist has given the underdogs the upper hand at times. This will just put another large gap between vets and newer players. I think the double damage bug should be examined and fixed without the removal of auto assist from pk.

As for instances of it happening. Their are a good few at some logs sites. It happens pretty frequently I think. Several times I've pulled off seven to eight attacks with a claymore in the first round more than once because of it.

That is probably the only that needs tweaked to even the field in my opinion.


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PostPosted: Mon May 12, 2008 2:21 pm 
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this will just put another large gap between vets and newer players.
This is something I am afraid of as well, but with the F1 vs F3 thing, it may work.

Especially if F3 will attack F2 if there is nothing on F1, and so on.


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PostPosted: Mon May 12, 2008 3:45 pm 
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B00ts wrote:
This will just put another large gap between vets and newer players..


This change really has nothing to do with veterans vs. new players. Yes, it will put slower, lesser skilled players at a disadvatange against faster, more skilled players. However, that has no bearing on whether a player is a veteran or new to the MUD.


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PostPosted: Mon May 12, 2008 4:30 pm 
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I disagree with the whole 'puts a bigger gap' theory between veteran and newer players.


If this change does take place, it may promote the following:

1. Better group leadership and organisation. It would benefit the group if leaders explained the agendas more thoroughly; who they are fighting against, in which order team might target and who could be doing what. Less of this 'automatic' everything attack and people just type bash because they are already in combat stuff.

1a. Due to lack of automatic assisting, combat 'spam' should be expected to decrease, with the PCs starting their own rounds more spread out. This benefits just about everyone when it comes to PvP clarity.

1b. If all team members are paying attention the whole time, there is very minimal time loss in initiating combat. If they are not paying attention, not entirely sure what's going on, never much looked into the formations, no idea who might be front or back row, been too used to tagging along and typing bash, then well...

2. Another outstanding benefit is that in case someone attacks and makes a mistake, the whole group won't jump in and murder that Joe or Bob who happens to be innocent or a friend. Unintentional fights will be much easier to stop. There's lots of logs in humor that innocents and friends were killed in this way.

Thinking back, people didn't even look to determine who they were fighting, as soon as the fight started, all the sheep in the group started bashing, tripping, taunting their own team mates, or in other cases a friendly person/group.


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PostPosted: Mon May 12, 2008 4:35 pm 
This wouldn't really put a gap between vets/newbs, it'd put a gap between the people with brains and the idiots. The reason I -HATE- group PK, is because half of the MUD's players are complete idiots, I can't even count how many times I've told someone to do something specific like dirt kick XXX or cast magma at YYY, or cast color spray at their group, to then have these people bash/magma a NPC instead of a PC, and cast acid instead of color spray.

If you're paying attention, and you aren't an idiot, how hard is it to type kill xxx? Instead of waiting for someone else to start combat and then all you have to do is go BASHBASBASHBASHBASHBASHBASHBASH!


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PostPosted: Mon May 12, 2008 5:30 pm 
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Time will tell I guess...


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PostPosted: Mon May 12, 2008 6:25 pm 
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The idea of auto-assist becoming formation based, sounds very VERY dodgy and obscure. There will be so many complications and bugs, while it still allows characters to be afk (for example) and still participate in the battle.

Just remove auto-assist when group Pk takes place. The change will have simple effects for everyone to understand.

PS: I hope the presence of a NPC in a group won't allow the enemies to join the battle with auto-assist, if the first attacker targets the NPC instead of a PC.


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PostPosted: Mon May 12, 2008 7:30 pm 
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Heres the problem, how do you knows whos the front, middle, or back row of an enemy formation? Sure you could glance, but the second it takes you to figure this out, you're gonna get bashed yourself. I think its going to complicate things more than its worth.


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PostPosted: Tue May 13, 2008 3:29 am 
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josephusmaximus3 wrote:
Heres the problem, how do you knows whos the front, middle, or back row of an enemy formation? Sure you could glance, but the second it takes you to figure this out, you're gonna get bashed yourself. I think its going to complicate things more than its worth.


This is all about knowing your enemy really, and about giving secondary targets for your fighters.


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PostPosted: Tue May 13, 2008 5:45 am 
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I still do not agree. A certain cabal gets a pretty big buff with that. Also sometimes you dont know your enemy, you are just attacked. Also sometimes your mercs will be second or third row, hellions could be any row, paladins any row, shamans any row... want me to keep going?


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