Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Feb 24, 2025 12:02 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 134 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 14  Next
Author Message
 Post subject:
PostPosted: Sat Sep 13, 2008 10:49 pm 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
OK, someone asking for a necro buff after only a few weeks since Olian's deletion is at least funny.

Necros can be beastly if played right. They take a lot of skill and knowledge to be effective, but they can be unstoppable if things are done right. Use proper wands/scrolls, use HP mods to get better animates, use enchanted weapons on your animates/controls etc. With these tactics Olian showed how devastating a single necro can be and how he can own CRS, Radi Kenga, wastelands etc etc. Without the need of scripts on the controlled NPCs or anything.

To give you an example and understand how stupid your post is though, I'll use your own argument. It's well known that I plan to get multivoodoo wimped by spamming it when a few more shamans hit GM. People will cry and consider this a cheap tactic to kill people(as would I anyway - but since D doesn't hear from arguments he has to be shown in action). I could then bring arguments of doing this because voodoo is not in its former glory, when you could use mana battery items to hit 170% mana pools, when you could use Adept skills/spells to hit over 100% mana also, when voodoo was done from any room without paralysing the shaman etc etc etc. Bringing such an argument would be at least idiotic. Just like aggro undead NPCs, voodoo is devastating too.

Unless of course you are trying to prove a point and have the necro class wimped through code changes Zaerth, in which case I support your actions and twinking of the code.

PS: FYI aggro NPCs can't be summoned. If you find any aggro NPC that is summonable, it's a bug and it should be bug logged. The enormous wight you are talking about the Hand summoning it is not an aggro NPC. And it's no longer summonable anyway.
PPS: ICly my char likes yours and you know that. Part of my priest's twisted view of things. I'm just making these posts as a player.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 13, 2008 11:01 pm 
Offline
Mortal

Joined: Sat Sep 06, 2008 7:46 pm
Posts: 30
Dark-Avenger wrote:
OK, someone asking for a necro buff after only a few weeks since Olian's deletion is at least funny.

Necros can be beastly if played right. They take a lot of skill and knowledge to be effective, but they can be unstoppable if things are done right. Use proper wands/scrolls, use HP mods to get better animates, use enchanted weapons on your animates/controls etc. With these tactics Olian showed how devastating a single necro can be and how he can own CRS, Radi Kenga, wastelands etc etc. Without the need of scripts on the controlled NPCs or anything.


I'm well aware, if you want to take that amount of prep and have access to some of sk's most elite items. But, so can any class. So I'm going to suggest that a master-expert-super-duper-pker shouldn't need to go to this length to become a mediocre necro. We aren't talking fighting the quad all at once, we're talking a few players.

Quote:
To give you an example and understand how stupid your post is though, I'll use your own argument. It's well known that I plan to get multivoodoo wimped by spamming it when a few more shamans hit GM. People will cry and consider this a cheap tactic to kill people(as would I anyway - but since D doesn't hear from arguments he has to be shown in action). I could then bring arguments of doing this because voodoo is not in its former glory, when you could use mana battery items to hit 170% mana pools, when you could use Adept skills/spells to hit over 100% mana also, when voodoo was done from any room without paralysing the shaman etc etc etc. Bringing such an argument would be at least idiotic. Just like aggro undead NPCs, voodoo is devastating too.


You're missing the point, the multivoodoo is two people insta-killing someone. Releasing of a few undead before an attack is not tantamount to that and the necromancer must be present with the targets. This is apples and oranges, my friend.

Quote:
Unless of course you are trying to prove a point and have the necro class wimped through code changes Zaerth, in which case I support your actions and twinking of the code.


No twinkery here, you can recite scrolls of death shroud, quaff potions that have it, and even wear a few items that grant it. It's not even close to a fool proof tactic, but it does serve to confuse and distract an enemy. After its done, the undead vanish, and no one wanders into an inn filled with massive aggros.

Quote:
PS: FYI aggro NPCs can't be summoned. If you find any aggro NPC that is summonable, it's a bug and it should be bug logged. The enormous wight you are talking about the Hand summoning it is not an aggro NPC. And it's no longer summonable anyway.


Yes, but you took advantage of the undead assisting each other, which then makes the undead aggro. You're attempting to play semantics, but this was done.

Quote:
PPS: ICly my char likes yours and you know that. Part of my priest's twisted view of things. I'm just making these posts as a player.


This has zero to do with IC, I'm just pointing what has happened in the past in the game to stress the difference between what is being done and what has been said not allowed. I still engage in heavy risk doing what I do, including releasing the wrong undead and/or risking having the undead attack any allies nearby, or even accidentally turning them against me by brandishing a stave on them after someone flees (it'll auto target back to me, death shroud or not).

It's not something that needs changing, it just isn't.


And, as for the magma comment, seriously, let it go. :P Just as syn needs to let this go, these things are here for reasons that defy logic (such as why bolt of glory causes a necro to stand there where he can zap eth and walk away, instead of causing him to flee out of formation by himself, be lagged a round, and die to a guard/bash/etc as it used to) and sometimes you just have to roll with them.

If Dulrik magically decided this was against the game, and he coded it as such or simply said it, then I'd not play a necro anymore and move on to another class.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 13, 2008 11:01 pm 
Offline
Mortal

Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
Everything you just said I could sum up by saying "If one guy can go around the code, then you should use tactics that will go around the code to." You shouldn't have to cheat the system to beat someone cheating the system.

If a necro is deliberatly trying to 'get around' law code, it's an obvious abuse of a loophole in the code. I don't care if they release the NPC to attack people, I care about people going through loopholes to not get outlawed.

When you are in a city that is friendly to undead being around, it's garbage tactic to be able to do something like that to advoid law NPCs.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 13, 2008 11:05 pm 
Offline
Mortal

Joined: Sat Sep 06, 2008 7:46 pm
Posts: 30
fridgeraider wrote:
Everything you just said I could sum up by saying "If one guy can go around the code, then you should use tactics that will go around the code to." You shouldn't have to cheat the system to beat someone cheating the system.

If a necro is deliberatly trying to 'get around' law code, it's an obvious abuse of a loophole in the code. I don't care if they release the NPC to attack people, I care about people going through loopholes to not get outlawed.

When you are in a city that is friendly to undead being around, it's garbage tactic to be able to do something like that to advoid law NPCs.


Explain to me how, and assume for a moment you aren't a member of a certain nation's guard, releasing undead into you and then brandishing something or bashing you with animates is considered getting around the law code?

As I said, there are countless ways to get around the law code, every class can do it too. Releasing undead isn't one of them, it's not like they stun you, release undead to kill you, and then recontrol it. That would be getting around the code.

Apples and oranges, folks, you are crying foul about beating unable to cope with a simple tactic and resorting to a manipulation of the rules to get your way. I highly doubt Dulrik is too dumb to see right through that.


...Oh and should you see anyone 'getting around the law code', please, by all means send logs to the imms. I'm not advocating don't, but stop smearing me publicly and claiming a very old, very viable tactic is this in every single case (or even anything more than a super-small minority of them).


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 13, 2008 11:10 pm 
Offline
Mortal

Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
I'm talking strickly about releasing an agro NPC in a town where the guards won't attack you for having undead. I didn't once mention anything about bashing or brandishing. So before you start running your mouth again, maybe you should read exactly what I said next time.

I also said I didn't care if people released undead to kill someone, it's releasing it to specifically get around law code is what I don't like.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 13, 2008 11:21 pm 
Offline
Mortal

Joined: Fri Jul 11, 2008 3:06 pm
Posts: 315
Dark-Avenger wrote:
It's well known that I plan to get multivoodoo wimped by spamming it when a few more shamans hit GM.


If I was D that alone should warrant you a siteban


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 13, 2008 11:22 pm 
Offline
Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
fridgeraider wrote:
I'm talking strickly about releasing an agro NPC in a town where the guards won't attack you for having undead. I didn't once mention anything about bashing or brandishing. So before you start running your mouth again, maybe you should read exactly what I said next time.

I also said I didn't care if people released undead to kill someone, it's releasing it to specifically get around law code is what I don't like.


Except if he brandished an agro staff right after that's not getting around the law code is what he's getting at. As for voodoo...it's necessary, there's just no other way to kill some people. *cough*linarumien*cough*


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 13, 2008 11:35 pm 
Offline
Mortal

Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
Ya it's fine if they do something afterwards like brandish, or ordering the rest of the pets. I'm talking strictly coming in to a town, and dumping an agro NPC on people to kill them, and doing nothing more so they don't get outlawed. It would be no better then what sorcs used to do.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Sep 14, 2008 12:41 am 
zaerth wrote:
Dark-Avenger wrote:
OK, someone asking for a necro buff after only a few weeks since Olian's deletion is at least funny.

Necros can be beastly if played right. They take a lot of skill and knowledge to be effective, but they can be unstoppable if things are done right. Use proper wands/scrolls, use HP mods to get better animates, use enchanted weapons on your animates/controls etc. With these tactics Olian showed how devastating a single necro can be and how he can own CRS, Radi Kenga, wastelands etc etc. Without the need of scripts on the controlled NPCs or anything.


I'm well aware, if you want to take that amount of prep and have access to some of sk's most elite items. But, so can any class. So I'm going to suggest that a master-expert-super-duper-pker shouldn't need to go to this length to become a mediocre necro. We aren't talking fighting the quad all at once, we're talking a few players.

~~~~~~~~

You're missing the point, the multivoodoo is two people insta-killing someone. Releasing of a few undead before an attack is not tantamount to that and the necromancer must be present with the targets. This is apples and oranges, my friend.


So, you're saying you want to be able to kill "a few players" with your character doing absolutely no prep besides a 5 minute trip to the Necropolis?


And, as shown in this very snippet I posted..I'm not sure "speed dart;north;rele 1;rele 2;south" counts as "must be present with the targets". And why are you trying to make it sound like you brandished something? You didn't do anything, you ran in, released them, left and then ran around. The only thing you did was release 2 undead and leave, and a player character died.


Top
  
Reply with quote  
 Post subject:
PostPosted: Sun Sep 14, 2008 9:41 am 
Offline
Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
You people are all twinks.

Dear Dulrik, in review of classes that might be cheat0red like shaman and necros and sorcs, please keep in mind that some of us are still just average players looking to have fun. Not all of us are sketch cheaters.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 134 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 14  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 106 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group