Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Sep 17, 2008 10:26 pm 
Nobody is trying to say that what Jaran tried to do to you was awesome, fridge, except in its spectacular, deletion-inducing failure. There are two separate conversations going on in this thread.


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PostPosted: Wed Sep 17, 2008 11:15 pm 
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Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
Thus my two seperate paragraphs.


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PostPosted: Thu Sep 18, 2008 2:14 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I love talking to people about their choices. If they get to talk to me they shouldn't consider it bad, I'm just here to be the referee. I have to be the go between. Punishment is the curse command which I rarely have to use. Often players can show the right attitude and say the right things, its usually when people don't take hints well or fly off the handle they actually find themselves being punished. I'd rather simply discuss a situation with a player than bang them on the head with a stick. Its something about trying to make the game better. Sorry.


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PostPosted: Thu Sep 18, 2008 2:17 am 
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Joined: Mon Aug 04, 2008 10:29 am
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No objection to that. I still don't see a rule that you should warn your victim though.


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PostPosted: Thu Sep 18, 2008 2:20 am 
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Location: Western New York
Code:
 1.  THE GOLDEN RULE --  Everyone knows this one.  "Do unto others as you
would have them do unto you."  It works a little differently on SK though.
What it means is that you should attempt to respect the fact that other
players are here to enjoy the game as well and gear your roleplay with other
players to accomodate that.  Roleplay before killing.  Using out of character
communication can ensure everyone involved is on the same page beforehand.
And especially when dealing with newbies, take time to make sure they under-
stand what is going on before treating them harshly, even if they would seem
to deserve it.  Without newbies the game eventually dies.


It's under 'help rules' in game.


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PostPosted: Thu Sep 18, 2008 3:00 am 
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Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
I decided I wasn't going to post this morn, but after seeing some of the unsound arguments, I feel a need to ostracize myself further.

All 7 or 8 of you who have posted contrarily toward Archie have set as a foundational premise that Archie said you have to warn your target immediately prior to killing your target. Nothing could be further from the truth. If today I tell you something that makes you think you may have become a target, aside from making you giggle, I will have satisfied the requirement to let you know you're being hunted. I can go ahead and throw my body on your blunt daggers next week because you already know.

I believe more than one of you has made the critical error when attempting to make sound arguments, that critical error being the claim "everyone thinks this or believes that." That statement itself is automatically unsound because the premise is automatically flawed. Aside from the automatic natures of the unsound argument and flawed premise, a prior posting has already agreed in spirit with Archie. While I may not be as attuned or skilled or elite as most of the rest of the players, my position must be taken into consideration when using an all-inclusive term because, by definition, "everyone" and any variant thereof must needs include me.

Understand, to the critical thinker, your argument will be evaluated based on soundness. If your argument is deemed unsound, it will necessarily be assigned a lower value and the power of your argument will be diminished.


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PostPosted: Thu Sep 18, 2008 4:18 am 
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Achernar wrote:
I also belive that the rules state that your intended victim need to be aware that they are in danger. So, basically, as I said in my previous post, you're putting yourself at risk of being punished when you initiate playerkilling without inititiating RP with the victim before hand. Assassinations could very well be against the rules, but in the end it all comes back to how its handled by the one doing the assassination and how the one being assassinated sees the effort.


Read the thread before you post P40, thanks.


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PostPosted: Thu Sep 18, 2008 4:31 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
With the way this convo is going, that help file is going to be rewritten to be more specific and then everyone is going to [REDACTED] about it.

I know that being an [REDACTED] is fun for some of you and your friends, but it is rarely fun for anyone else.


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PostPosted: Thu Sep 18, 2008 4:58 am 
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
yoru wrote:
Achernar wrote:
I also belive that the rules state that your intended victim need to be aware that they are in danger. So, basically, as I said in my previous post, you're putting yourself at risk of being punished when you initiate playerkilling without inititiating RP with the victim before hand. Assassinations could very well be against the rules, but in the end it all comes back to how its handled by the one doing the assassination and how the one being assassinated sees the effort.


Read the thread before you post P40, thanks.


I would suggest the same of you, yoru. The quote you snipped says absolutely positively without a doubt nothing about duration between warning and attempt. As I stated in my post, you are assuming far too much to claim Archie said anything about a warning needing to be immediately prior to an imminent attack. A warning a RL month in advance still serves your quoted requirement.


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PostPosted: Thu Sep 18, 2008 5:16 am 
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Exactly my point; no warning should be needed, even if it is a RL year ago. And things are exactly as I supported. Get over yourself and admit it when you are wrong.


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