Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Thu Nov 28, 2024 3:46 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 103 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10, 11  Next
Author Message
 Post subject:
PostPosted: Wed Oct 14, 2009 5:26 pm 
Offline
Mortal

Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
I've been playing on and off since 2004 and I've never had a problem getting a character into a group. My first character was invited into a cabal. Of course, I think it depends on the way you play and the types of characters you play. My characters have all been very cookie cutter and would fit well in almost any group appropriate to their aura/alignment, which leaves me a lot of options to explore.

I'd like to see some tribunals and cabals just combined into single groups, but I wouldn't be opposed to dual memberships. At least I could see trying it out and seeing how it works for a while. But SK doesn't seem to do that very often.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Oct 14, 2009 5:35 pm 
Offline
Mortal

Joined: Thu Jul 16, 2009 10:35 am
Posts: 553
Location: Wisconsin, USA
Aneira wrote:
I'd like to see some tribunals and cabals just combined into single groups, but I wouldn't be opposed to dual memberships. At least I could see trying it out and seeing how it works for a while. But SK doesn't seem to do that very often.


I like the idea of merging groups as well, a bit more than dual membership. How about something where similar factions are merged into something like Midnight (Hammer/Keepers, Fist/Talons, Druids/Guardians, Harlequins/?)? Though instead of making players belong to the area that the tribunal "controls" to join, allow membership to anyone that fits the group but allow tribunal features/functions to those from the country? Example, Joe is a scout from the North, he seeks out and joins the Druids and only has cabal features, Susie is a priest from Sith'a'niel who also joins the Druids but since she is from the Ayamao she gets the powers that come with being a Guardian as well.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Oct 14, 2009 9:00 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
grep wrote:
The best way to make a good legal system is to place all authority and power in the hands of a sovereign supported by the people. If the leader does not work out, ballots and bullets provide plenty of civilian oversight. RL aside, the system in the game should work better because it can. If being Sovereign in a kingdom is something that isn't supposed to happen, tribunals really should not exist.

I'm coming in late on another thread but I wanted to field this one. The tribunal system doesn't treat you as a sovereign because you aren't. As a tribunal leader, you hold the positions of city police chief and military commander-in-chief. This is a lot of power, but not nearly sovereign.

You do not control the legislative branch, so you cannot make laws.
You do not control the judicial branch, so you cannot convict criminals.

You have the power to make some executive branch decisions: Although you have the power to pardon, negotiate treaties and make war, this is not an absolute authority. Every kingdom has a higher power, such an Emperor, King or Council that an immortal can use to RP a countermanding order.

To summarize, the primary purpose of tribunals as they stand today are to be police. I'm not prepared to say they will ever be more than that.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 15, 2009 5:38 am 
Offline
Mortal

Joined: Mon Jul 11, 2005 10:38 am
Posts: 195
Location: Arkansas....mutters/up on a mountain top beating my drum
WiccanDiva wrote:
metalman wrote:
Eh....I'd rather not see a person be able to join the Cabal from one kingdom and the Tribunial from another. Hard to stay loyal to the keepers if I was a druid and had to deal with griffons in the keepers with me...
But, like Archie said, it'd likely be prevented by the players.


Since when are cabals (besides Midnight) tied to any one kingdom? It doesn't say so in help cabal, and the only references I see to possible kingdom ties are in some of the individual help files about general location. To me, this does not mean you have to be from the Ayamao to join Druids. Why couldn't someone from the Northern Wastes hold to the same ideals? Doesn't that country have some wild lands? Aren't snow and winter part of a natural cycle of seasons?


Well, the Hammer is tied to Taslamar, unless I read the helpfile wrong. Midnight Council, as you stated, is bound to the Empire. The Harli's, Crucibile, and Druid's might not be tied to thier kingdoms. I'm not certain about the Fist. The helpfile on cabals does say...
Quote:
In order to join a cabal, you must first relinquish your membership in any other lesser organization, other than your religion, that you may be affiliated with, as divided loyalties are not tolerated in a member.

Also, up until now as far as I know, you've only been able to join a cabal if you were a member of that kingdom.

Furthermore, what if a Black Hand memeber joined the druids? What if a Guardian joined the Druids at the same time? What if they were at war, at said time. :o


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 15, 2009 8:27 am 
Offline
Mortal

Joined: Thu Jul 16, 2009 10:35 am
Posts: 553
Location: Wisconsin, USA
metalman wrote:
WiccanDiva wrote:
metalman wrote:
Eh....I'd rather not see a person be able to join the Cabal from one kingdom and the Tribunial from another. Hard to stay loyal to the keepers if I was a druid and had to deal with griffons in the keepers with me...
But, like Archie said, it'd likely be prevented by the players.


Since when are cabals (besides Midnight) tied to any one kingdom? It doesn't say so in help cabal, and the only references I see to possible kingdom ties are in some of the individual help files about general location. To me, this does not mean you have to be from the Ayamao to join Druids. Why couldn't someone from the Northern Wastes hold to the same ideals? Doesn't that country have some wild lands? Aren't snow and winter part of a natural cycle of seasons?


Well, the Hammer is tied to Taslamar, unless I read the helpfile wrong. Midnight Council, as you stated, is bound to the Empire. The Harli's, Crucibile, and Druid's might not be tied to thier kingdoms. I'm not certain about the Fist. The helpfile on cabals does say...
Help File wrote:
In order to join a cabal, you must first relinquish your membership in any other lesser organization, other than your religion, that you may be affiliated with, as divided loyalties are not tolerated in a member.

Also, up until now as far as I know, you've only been able to join a cabal if you were a member of that kingdom.

Furthermore, what if a Black Hand memeber joined the druids? What if a Guardian joined the Druids at the same time? What if they were at war, at said time. :o


Hammer is not tied to Taslamar, the help file only says that their headquarters is located there. Quoted below for reference.

Help File wrote:
The Hammer of Light

Deep within the forest of Morea, located to the north of Exile in the Kingdom of Taslamar, lies a shining white castle whose inhabitants are dedicated to the protection of the land and the purification of evil in all of its forms. This group of crusaders call themselves the Hammer of Light, and can be found on their warhorses riding throughout the various kingdoms righting wrongs and fighting injustice. The Hammer is also the military arm of the ruler of Taslamar and has vowed to heed the kingdom's call to arms when necessary, which is all too often in these troubled times.


As far as the dual membership, read my other post on making cabunals out of all the groups tying together the ones that make the most sense. Of course, this would mean adding in something for the Harlequins. Maybe an actual thieves guild? If this road was taken, that would make the current help file null and void and a new one take its place. Also, this suggestion would make it impossible for linked groups to go to war, so the example that you sighted of Guardians warring with Druids would be a moot point.

And since when does living in one nation give you loyalties to that nation if you are not a member of the tribunal there? Just because I live in the USA does not mean I cannot join Red Cross International or Greenpeace or PETA. When I read the help files on factions, I look at it not so much as conflicts of loyalty (yes, I know this is what is written and I do understand what is meant by it), but that one character only has so much to give and being in more than one faction would stretch the character so far that they would be useless in both time and resources.

If I wanted to read the help files and take them at full face value, any person that holds a HF position in a faith should not even consider being in a faction as long as they hold that position. IMO, this would be a huge conflict of interest because as a HF that character is the closest to the Immortal they represent in the realms and should be doing everything in their power to convert everyone else to their church - so no time for a faction. But this is not how things are done, and I accept that. But this is something that my character does struggle with. If she joins a faction, how will this affect how she devotes herself to her god? Wouldn't she have difficulties if that faction decided to do something that drew her away from something of importance to the church? Couldn't she be punished within the faction for "turning her back on them" because her god told her to do something else?

But I am starting to ramble on things that are slightly off topic and people will complain about the long post.

So, here's the bullets:
1) It should never matter where a character "lives" to join a Cabal - they are international groups.

2) If all factions were combined to cabunals, then inter-faction wars would not be an issue for dual memberships (example: Druids and Guardians).

3) IMO, HF of religions should never be in factions of any sort due to pledging themselves completely to the work of their god and the church.

Edited to take out evil code tag.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 15, 2009 8:34 am 
Offline
Mortal

Joined: Sun Mar 03, 2002 7:15 pm
Posts: 1086
Location: Pyrathia
Quote:
You do not control the legislative branch, so you cannot make laws.
You do not control the judicial branch, so you cannot convict criminals.


So....when are Imms going to police the police then? Cause I can think of many, very public instances, of tribunals doing exactly those two things on a constant basis.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 15, 2009 8:44 am 
Offline
Mortal

Joined: Mon May 02, 2005 12:50 pm
Posts: 400
metalman wrote:
Code:
In order to join a cabal, you must first relinquish your membership in any other lesser organization,
other than your religion, that you may be affiliated with, as divided loyalties are not tolerated in a member.


This is how.
You fix.
Code tag.
Please never.
Do this.
Again in.
The future.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 15, 2009 9:30 am 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Dulrik wrote:
Every kingdom has a higher power, such an Emperor, King or Council that an immortal can use to RP a countermanding order.


If the emperor shows up and starts countering my orders, I'm going to pk him into deletion.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 15, 2009 9:40 am 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Worked for Slayne.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 15, 2009 9:41 am 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
That's only cause the proper Emperors were pussies.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 103 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10, 11  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 41 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group