Shattered Kingdoms

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PostPosted: Sun May 16, 2010 4:17 am 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Remove enchant armor


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PostPosted: Sun May 16, 2010 5:20 am 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Give barbarians the ability to "Counter" steal/plant or any other inventory/item altering skill.


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PostPosted: Sun May 16, 2010 5:22 am 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Take out the nashira religion spell and give them charm plant. A spell that works like dominate, not as powerful as charm person, and it only works on plant life.


Last edited by Orac on Sun May 16, 2010 5:37 am, edited 1 time in total.

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PostPosted: Sun May 16, 2010 5:29 am 
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Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
We appreciate the input, guys. Please make sure to only suggest things that affect the ENTIRE game in a positive way though. Minor requests can always be sent to KDs. You'll make filtering through this thread much easier if you stick to the guidelines of the first post.

Thanks.


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PostPosted: Sun May 16, 2010 5:47 am 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Allow shaman to wear spirit dolls in the symbol slot instead of being forced to hold them in their hand.


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PostPosted: Sun May 16, 2010 5:52 am 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Add EQ slots for pets, sensible eq slots. I'm tired of seeing non stop lions around because they can sneak. Give sk some variety. Make things different.

Add barding, saddle bags, and saddles, for horses/mules/ponies. Maybe we'll see some adventurers actually travel with horses instead of a pride of lions, and maybe fun pets, like the pack of rabid dogs you can get, will be worht having. There's alot of pets on sk I'd love to us but they are just to weak. If all pets were the same level it wouldn't matter what you get.

Let humanoid npc slaves have full eq slots.

Reduce the level of all pets to apprentice, across the board.


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 Post subject:
PostPosted: Sun May 16, 2010 5:53 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Remove the exp cost for breath of life/raise dead.


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PostPosted: Sun May 16, 2010 10:44 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
some max amount of time for a note to be on the noteboards. 50 or 100 years or whatever.


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PostPosted: Sun May 16, 2010 3:04 pm 
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Joined: Sun Oct 11, 2009 10:41 pm
Posts: 376
Location: Chaos
SK Character: Marfik
I'm going to cast my vote now that the spam has died down.

Enchant armor - I agree with Chem that it should just be removed. I know that would require more balancing measures though, and isn't likely to happen, so targettable enchants/remove nothing happens option. Increase cost if you must, but not casting time plz. :D


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PostPosted: Sun May 16, 2010 4:15 pm 
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Joined: Fri May 16, 2008 7:25 pm
Posts: 264
Since they've already been said, a sweeping re-evaluation of racial strengths/weaknesses in light of insanely powerful delf casters and a re-evaluation of enchanting would be highest on my short list!


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