Shattered Kingdoms

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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 6:07 pm 
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Joined: Thu May 11, 2006 11:00 pm
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Alright, I think I over estimated massive weapons. I actually think they are perfectly balanced, and very applicable in the right situations. They have drawbacks if you are not careful too.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 6:11 pm 
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Joined: Sat Jun 19, 2004 10:51 am
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<3 Trag


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 6:42 pm 
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Location: I'm in a glass case of emotion!
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Dexterity does not determine how many attacks you get. That is determined by weapon speed and mastery of second/third/fourth attack. Haste gives a boost to weapon speed AND a boost to dexteiry.

And even a human will have the same dex as a halfling once they both have haste.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 11:01 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
As I said when we added the massive weapon change, nothing is final and could be balanced at any time. For instance, if enough people think that greatsword is awesome without being massive and that having it be massive detracts from the buff it was supposed to give to lesser used weapons, I would certainly be willing to remove massive from greatsword.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 3:02 am 
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Dulrik wrote:
As I said when we added the massive weapon change, nothing is final and could be balanced at any time. For instance, if enough people think that greatsword is awesome without being massive and that having it be massive detracts from the buff it was supposed to give to lesser used weapons, I would certainly be willing to remove massive from greatsword.


http://www.youtube.com/watch?v=WWaLxFIVX1s


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 6:48 am 
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Joined: Mon Mar 31, 2003 4:02 pm
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If it only gets four attacks it nothing special.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 6:54 am 
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SK Character: Cyndane - Talys
lol, rial.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 9:02 am 
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Joined: Fri Apr 29, 2011 4:48 am
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JeanValjean wrote:
Dulrik wrote:
As I said when we added the massive weapon change, nothing is final and could be balanced at any time. For instance, if enough people think that greatsword is awesome without being massive and that having it be massive detracts from the buff it was supposed to give to lesser used weapons, I would certainly be willing to remove massive from greatsword.


http://www.youtube.com/watch?v=WWaLxFIVX1s

I like this one more: http://www.youtube.com/watch?NR=1&v=umDr0mPuyQc


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 9:23 am 
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Joined: Mon Jul 30, 2007 6:28 pm
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Are all 2h flagged as massive weapons now?

1h Khopesh is light but 2h khopesh is massive? hmmm?


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Sat Oct 15, 2011 9:25 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
That's not true. The 2H flag does not mean a weapon will be massive. You could conceivably build a dagger that has a hilt that allows for 2H but it will not be massive.


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