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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sat Dec 03, 2011 9:19 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I've just started hoarding a few extra weapons. It's probably annoying for everyone else but it's not exactly game-breaking. I also don't see a problem with disarm being devastating in pvp. Getting disarmed should kind of screw you over in a fight, right? If a PC or NPC is able to disarm all 5 of my weapons and send them flying before I'm able to kill them, they probably deserve to force me to recall if I don't have anyone else in my group who can take care of business.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sun Dec 04, 2011 2:16 pm 
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Mortal

Joined: Wed Sep 08, 2010 1:56 pm
Posts: 118
Doesn't this change make it kind of, absolutely horrible, if you have the misfortune of dying to a strong aggro-mob(s)? I know for some people, this never ever happens, of course, but for the rest of us... wtf?

Being unable to grab things from the ground vs. PC's in PK sure, fine; but against NPC's it seems to make PvE and corpse retrieval really hard. :cry:


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sun Dec 04, 2011 2:24 pm 
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Mortal

Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Try help Poltergeist


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sun Dec 04, 2011 3:15 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Code:
[Command help] poltergeist

Syntax: poltergeist [object] to [direction]

Although no longer having a material body, the spirits of the dead can
interact with the material world in a limited way if they expend enough effort.
The poltergeist command allows a ghost to rattle, levitate and hurl unclaimed
objects that are nearby in the physical world. 

The act of poltergeisting drains the ghost of both magical and meta-physical
energy.  The heavier the object, the more energy will be expended. Items
may only be poltergeisted when the area is in a peaceful state.  Spirits do
not have to manifest to poltergeist and doing so makes it clear which
spirit is causing the paranormal activity.

See also: manifest death exorcism seance

Was added just a month or two ago.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sun Dec 04, 2011 4:05 pm 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Dulrik wrote:
Code:
[Command help] poltergeist

Syntax: poltergeist [object] to [direction]

Although no longer having a material body, the spirits of the dead can
interact with the material world in a limited way if they expend enough effort.
The poltergeist command allows a ghost to rattle, levitate and hurl unclaimed
objects that are nearby in the physical world. 

The act of poltergeisting drains the ghost of both magical and meta-physical
energy.  The heavier the object, the more energy will be expended. Items
may only be poltergeisted when the area is in a peaceful state.  Spirits do
not have to manifest to poltergeist and doing so makes it clear which
spirit is causing the paranormal activity.

See also: manifest death exorcism seance

Was added just a month or two ago.



Yeah, except for some race/classes it's impossible to use poltergeist. I've tried on two different giants, and couldnt use it once due to lacking the power to use it. Even when they were both at 100%. It will drain you completely but it doesnt move the corpse.

It should be tweaked alot, so that not only casters can use it.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sun Dec 04, 2011 5:07 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It's got nothing to do with class. The power to use poltergeist can draw on either mana or movement.

The thing about giants is that all your equipment weighs a lot and the amount of power it takes is based on the weight of the stuff in question. So I'd agree that giants are a bit screwed if trying to move their own corpse. But it doesn't make much sense that a ghost could poltergeist around something the size of a truck anyway. Also, poltergeist is not just about moving your own corpse. You can still move other people's corpses or any loose items that you can find lying about.

But if you still REALLY want to move your truck-like corpse, maybe you should try training move.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sun Dec 04, 2011 5:14 pm 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Seeing as it's using their mind to levitate their their own corpse, you'd assume that they would be able to do it. It's pretty lame that they get screwed over with this ability as it's useless to them. But it seems you hate giants and they get screwed over with alot of things so it's not a surprise.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Sun Dec 04, 2011 5:22 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Don't play a giant then.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Thu Feb 02, 2012 5:02 am 
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Mortal

Joined: Thu Dec 29, 2011 10:30 am
Posts: 22
Hm. I see NPCs are not subject to the restrictions on getting things from the ground during battle?

Quote:
You disarm a shamanic female minotaur!
A shamanic female minotaur gets (flaming) a burning hatchet.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Thu Feb 02, 2012 5:57 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
That's funny: Now that you mention it I think that some NPCs which are scripted to "get" things aren't using the normal get Command when they do it in that case: In fact I have had NPCs pick up things at random through <MC spell>.


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