Shattered Kingdoms

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Should disarm no longer force weapons to drop?
Disarm should not make weapons drop anymore. 56%  56%  [ 18 ]
Disarm is fine. 44%  44%  [ 14 ]
Total votes : 32
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 Post subject: Re: Disarm
PostPosted: Fri Jun 15, 2012 2:25 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I, Ardith and OA all saw this problem even before it became a possibility. It still is a problem. Any melee class, especially mercs, getting disarmed in a fight is devastating to them even if they're not otherwise lagged.


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 Post subject: Re: Disarm
PostPosted: Fri Jun 15, 2012 2:35 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I don't see the problem with mercs getting disarmed but I do believe that the front row classes should get some sort of bonus to not be disarmed. Swashies needed something like this. We may see some actually effective swashies now, well effective as long as there isn't another reach bug.


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 Post subject: Re: Disarm
PostPosted: Fri Jun 15, 2012 4:26 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Edoras wrote:
I, Ardith and OA all saw this problem even before it became a possibility. It still is a problem. Any melee class, especially mercs, getting disarmed in a fight is devastating to them even if they're not otherwise lagged.


Like Mercs need to be more spoiled than they already are.


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 Post subject: Re: Disarm
PostPosted: Fri Jun 15, 2012 7:19 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Says the guy who specced in what, bill and crossbow? Somehow I'm not particularly surprised that you have changed your tune on disarm.


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 Post subject: Re: Disarm
PostPosted: Fri Jun 15, 2012 9:53 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Edoras wrote:
Says the guy who specced in what, bill and crossbow? Somehow I'm not particularly surprised that you have changed your tune on disarm.


So I make an argument for disarm to screw over mercs, and this is your counter...?


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 Post subject: Re: Disarm
PostPosted: Sat Jun 16, 2012 4:24 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I'm saying that you never need to worry about being disarmed from your spec'ed weapon unless you were already doing something stupid anyway.

So, what's changed your mind since the update that convinced you that being unable to pick up weapons during combat was a good change?


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