Shattered Kingdoms

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 Post subject: Re: Disarm:broken
PostPosted: Wed Jul 25, 2012 8:22 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
jhorleb wrote:
But defensive casting time plus additional fly casting? Yikes.


Can't have everything.


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 Post subject: Re: Disarm:broken
PostPosted: Thu Jul 26, 2012 4:11 am 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
ObjectivistActivist wrote:
Terrus wrote:
Flying mounts will now be all the rage


Don't see a problem with that given that if they die while you're mounted on them, you get that double penalty of being prone and set to resting which raises the damage dealt to you.


You don't go prone unless this was one of the immediate changes, I'm not even sure you take damage if your flying mount dies.


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 Post subject: Re: Disarm:broken
PostPosted: Thu Jul 26, 2012 6:27 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Terrus wrote:
ObjectivistActivist wrote:
Terrus wrote:
Flying mounts will now be all the rage


Don't see a problem with that given that if they die while you're mounted on them, you get that double penalty of being prone and set to resting which raises the damage dealt to you.


You don't go prone unless this was one of the immediate changes, I'm not even sure you take damage if your flying mount dies.


....You go prone. This is not up for debate. Feel free to note the threads where <Hammer skill> ends and the person ends up not only having to stand, but wait to "regain their footing." I've also had mounts die underneath me, and can attest from personal experience that you both go resting and prone.


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