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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 8:54 am 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
The best way to dehoard people is still to find and kill them.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 9:50 am 
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Joined: Sat Oct 01, 2005 11:32 pm
Posts: 424
tl;dr Because it was all the same [REDACTED].


Simplest answer is this: allow us to pick up during combat again. Do not allow us to junk but allow us to grab. This will counter the need for 5 weapons on a character that is afraid of being disarmed with no way to rearm. Problem solved. With how hard it is to just walk away from combat now a kill+g all+ run isn't going to happen all that often. And not allowing junking will stop the OMG i'm going to lose but i killed two of them let me junk them before I die.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 9:53 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Could a flag be added to the weapon, so that if you are disarmed while in combat or your pulse is racing (whichever is easier), you can still pick up that specific weapon? If you change weapons though, instead, it would get deflagged and not able to be picked up. Would something like that help?


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 10:32 am 
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SK Character: Sargas
Malhavoc wrote:
tl;dr Because it was all the same love.


Simplest answer is this: allow us to pick up during combat again. Do not allow us to junk but allow us to grab. This will counter the need for 5 weapons on a character that is afraid of being disarmed with no way to rearm. Problem solved. With how hard it is to just walk away from combat now a kill+g all+ run isn't going to happen all that often. And not allowing junking will stop the OMG i'm going to lose but i killed two of them let me junk them before I die.


No. This make PvP really dumb. Get a cheap gank, loot corpse, word of recall. Or, disarm and steal their weapon.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 10:44 am 
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Joined: Thu Apr 14, 2011 10:26 am
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SK Character: Rolf
Muktar wrote:
Could a flag be added to the weapon, so that if you are disarmed while in combat or your pulse is racing (whichever is easier), you can still pick up that specific weapon? If you change weapons though, instead, it would get deflagged and not able to be picked up. Would something like that help?



Horrible.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 10:48 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Opey wrote:
Muktar wrote:
Could a flag be added to the weapon, so that if you are disarmed while in combat or your pulse is racing (whichever is easier), you can still pick up that specific weapon? If you change weapons though, instead, it would get deflagged and not able to be picked up. Would something like that help?



Horrible.


How would it be more horrible than the current incarnation? Where you can't get anything at all?


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 10:58 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Muktar wrote:
Opey wrote:
Muktar wrote:
Could a flag be added to the weapon, so that if you are disarmed while in combat or your pulse is racing (whichever is easier), you can still pick up that specific weapon? If you change weapons though, instead, it would get deflagged and not able to be picked up. Would something like that help?



Horrible.


How would it be more horrible than the current incarnation? Where you can't get anything at all?



Great question, Muktard. The current system is fine. You perceive a problem because you are not comfortable with the fact that you lose.

Please use complete sentences when you address me.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 11:33 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Others were saying there is an issue with the current system. Many of them. Just because I throw out a suggestion doesn't mean that I care if it is truly implemented. Someone said there was a problem, I was offering a suggestion that would cause least impact to the rest of the game.

Your grammar isn't perfect either, and if you knew English you would know that different rules apply depending on the situation. Forums like this is more similar to written version of verbal communication. There is not a single soul on this planet that speaks the same as they write.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 12:08 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Yes, seriously. I prefer the current incarnation of picking up vs the old way. If it were to be changed at all I would rather it only affect the weapon that got flew away. So, instead of shutting down other people, I proposed something that would have the least impact if that is the way D wants to go. Better to have a lot of options so you can either come up with your own idea or use one of the suggestions. D isn't all knowing, and most of the changes in the game happen from suggestions from us. Like I said. I like the current incarnation of it, I just don't want to go completely back to the old way if D is even thinking about twinking with the get command during combat.


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 Post subject: Re: NPC WARS: Episode IV The Silliness of gear.
PostPosted: Tue Aug 14, 2012 12:09 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
We should just be able to tie wires to our weapons, be able to yank them back naruto style.

Add some lag to the command :drunk:


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