jerinx wrote:
Quoted for truth. The idea that other players can control the level advancement of others based on their RP is, unfortunately - and only in my own eye - absolute trash. Roleplay IS required right now - if you fail to RP, you can and will be cursed. If you do not have an adj/desc, you will (inevitably) be helled until you do.
Players can already contribute to the advancement of others by way of being willing to help them plevel and mentor them. This just adds an extra dimension to that. This would just be another way that "we rely on each other to have a good time." Besides which, if mortals are limited to small rewards, we would mostly be relying on immortals for advancement.
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The current system is "get punished/stopped from playing if you are not doing it." I think the system you guys are proposing - "you must do it in such a way that pleases enough of your peers to get you advanced" promotes all the wrong sort of ideas, especially when you are at the whim of people being online and in a location for you to RP with to advance your character level-wise. The idea that we must rely on eachother should be a matter of enjoyment for it, not obligation if one wants to move past level X.
Putting sudden and poorly reasoned barricades up over previously-unguarded achievements in the game - especially to artificially slow advancement, let alone just to have people "prove" they're RPing - is not the answer to this. This goes back to the "being social gets rewarded with obligation/jobs/normal stuff" problem. Everyone else gets achievement, RPers pretty much get "lol sweet you're not going to get deleted, here's some more responsibilities."
If slowing advancement by way of inhibiting a path of pure PvE pleveling from amateur to grandmaster is unpalatable to you (though I do propose continued advancement should come from rewards
and quests), then consider the second idea I proposed of reintroducing the possibility of reaching hero level through XP accumulated after GM. Presumably that one extra level would carry enough reasonable gameplay advantages that would encourage people to stick around with their GM characters and put in the RP effort to attain it.