Shattered Kingdoms

Where Roleplay and Tactics Collide
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Which options are best for retaining and exciting EXISTING players?
Poll ended at Sun Dec 22, 2013 10:54 am
Quest upgrades (More, easier, better transparency, etc) 9%  9%  [ 40 ]
Ways to communicate RP (Journals, Think Channel, etc) 5%  5%  [ 23 ]
Tradeskills (forging, dyeing, mining, etc) 10%  10%  [ 43 ]
Reduce effectiveness of spell items (wands, staves, potions, etc) 4%  4%  [ 17 ]
Heroes (not necessarily heroes of old) 8%  8%  [ 35 ]
Official info sharing (Wiki and/or Guide Forums) 8%  8%  [ 36 ]
Out of game communication (Ex: CB/TB Channels on FB messenger, note boards via forums, email notifications for game events) 4%  4%  [ 16 ]
Make the game more interesting before Master (methods to be discussed) 5%  5%  [ 23 ]
Make the game less difficult/more casual (methods to be discussed) 6%  6%  [ 28 ]
Balance melee and spell damage better 5%  5%  [ 23 ]
Change CRS (Ex: No ability removal, "enforce" losing, to be discussed) 9%  9%  [ 37 ]
"End Game" content (methods to be discussed) 7%  7%  [ 30 ]
More regulation: Hoarding (other types? to be discussed) 9%  9%  [ 39 ]
More use for loyalty tokens (Ex: improve skills, to be discussed) 10%  10%  [ 44 ]
Total votes : 434
Author Message
 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 12:09 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Final results by popularity:

Which options are best for retaining and exciting EXISTING players?
Poll ended at 22 Dec 2013 10:54

  1. More use for loyalty tokens (Ex: improve skills, to be discussed) 10% [ 44 ]
  2. Tradeskills (forging, dyeing, mining, etc) 10% [ 43 ]
  3. Quest upgrades (More, easier, better transparency, etc) 9% [ 40 ]
  4. More regulation: Hoarding (other types? to be discussed) 9% [ 39 ]
  5. Change CRS (Ex: No ability removal, "enforce" losing, to be discussed) 9% [ 37 ]
  6. Official info sharing (Wiki and/or Guide Forums) 8% [ 36 ]
  7. Heroes (not necessarily heroes of old) 8% [ 35 ]
  8. "End Game" content (methods to be discussed) 7% [ 30 ]
  9. Make the game less difficult/more casual (methods to be discussed) 6% [ 28 ]
  10. Ways to communicate RP (Journals, Think Channel, etc) 5% [ 23 ]
  11. Make the game more interesting before Master (methods to be discussed) 5% [ 23 ]
  12. Balance melee and spell damage better 5% [ 23 ]
  13. Reduce effectiveness of spell items (wands, staves, potions, etc) 4% [ 17 ]
  14. Out of game communication (Ex: CB/TB Channels on FB messenger, note boards via forums, email notifications for game events) 4% [ 16 ]

Total votes : 434

I'll wrap up this thread by saying that (due to it's #1 spot in the NEW player poll), the staff will start taking action by rolling out some form of official info sharing via the forums within the very near future! I will also start new threads to discuss ideas for loyalty tokens and hoarding regulation.


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Thu Feb 13, 2014 9:11 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Just as an update, I wanted to let people know that this has not been forgotten. I had a couple people say 'What happened to the things on that list??', so perhaps I didn't set the correct expectations for time. You should see some changes/improvements for all or most of the top half-dozen items in the poll within the first 6 months (not the first 6 weeks).


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