BAI7l7 wrote:
I think bards are already shafted. ... To be realistic, no one is going to wait around for bards to persuade whole party with buff. Bards are barely able to get all of the buff off on themselves with the constraint given (20 mins prep time on self every time you log in). ...its not economical to use in terms of time. When adventuring, I would always pick another class over a bard because more damage or more utility in healing(song of healing while useful doesn't cut it in life and death situations; also when bards dance and party is moving around, makes him pretty much dead weight). ...
...Generally bards stay away from cities because of the way they can get in trouble with the law when trying to persuade, so there is no conflict between bards and tribunal abilities. I truly believe that bards are untouched by opening up tribunal spells and wiping out all active-tribunal spells on casters and enabling one main caster in the defense of the city.
It wont encroach onto the bard's persuade skill =). I would like to know if this may be a possibility of implementing into the game or giving spells back to casters in the city, or am I just beating a dead horse. If I am beating a dead horse, we can just stop talking here and I will accept my fate of the things that will come to pass. ...
Bards definitely have some challenges. They were the last class implemented, and even 15(+?) years in, they've been one of the really difficult classes to balance. Some abilities when applied to a single character is perfectly reasonable, but then once applied to a whole group or a whole room, can suddenly become devastating. Or similarly waver between useless/helpful. The same can be said for pairing up bards. A single bard singing songs of healing isn't very effective (less so than a warlock casting healing rays, tho the mana regen while dancing can be very helpful), but if you've ever teamed up with another bard, a bard duo singing songs of healing can be extremely useful. Once a friend and I played a pair of bards and we leveled up like mad by singing together and almost never had to stop and rest because we never ran out of HP and never ran out of mana. The only thing that slowed us down was the PE drain. Persuade can be used to do just about anything, if the target is susceptible to the persuasion, but the analysis of the drawbacks is on point. And you're also on-point about the dancing bard. It enhances their power greatly, but it's always bugged me that they can't dirt-kick, trip, kick, walk around, etc, while dancing. I can dance out of a room, and I've seen plenty of dancers throw a high-kick into their routine, so these limitations seem counter-intuitive to me. If anything, it seems like they should dirt-kick, trip, kick, etc, BETTER while dancing, because they're already in their groove with momentum. And the lag associated with dance is frustrating as heck. I remember when it was implemented and mechanically it made sense (you used to be able to spam dance while singing songs of death, etc, to cause it to fire countless times over), but the implementation has been frustrating. Maybe it's more logical for "dance" to be a "stance" (like wolverine, etc), than for it to be a skill.
The "encroachment" I refer to is in terms of economy. You know, the whole "if everybody is special, then nobody is special" kind of thing. Persuade is supposed to be one of their top tier skills, but if any tribunal member of any class has access to the same range of buffs that are theoretically the benefit of one of the bard's top tier skills, then that "cheapens" the bard's skill. Taking it down the line, the same can be argued about priests and shamans. When tribunal casting was a thing, you virtually never saw a tribunal member walking around without permanent bless + armor + lighten load + etc. This is not to argue against your request, but rather just pointing out some of the balance considerations that Dulrik has to think about when making these decisions. Even little decisions can have ripple effects that spread wide and far, and that can stack in unexpected ways (necros with their animated undead can be similarly impactful... every tweak affecting a single undead can quickly spiral out of control with a full party of animated dead). Also to consider, those casts are generally a lot more useful to the warrior classes than the spell-casters who have greater and generally easy access to all these things, via direct casting, scrolls, staves, and/or wands.
It's worth noting, of course, that tribunal membership seemed much more enviable when tribunal casting was available, and other benefits added since their removal (tribunal rez, tribunal outfit, etc), haven't changed that. Personally, I'm rather neutral on the whole matter, except from the perspective that I love tribunals and want to see them as a desirable thing to hold membership in, and I love bards and want them to be desirable too. The arguments y'all have presented here in support of your position has definitely persuaded me (
) but I have no idea if there's any possibility of it ever being changed back again, but I doubt it. However, that's not to say that a third-rail option is not more likely. Dulrik is usually pretty measured and reasoned in what he implements & codes, and is VERY hard pressed to outright reverse things, but is much more likely to consider alternative options that might achieve a similar desired result. Your "one main caster" concept that exists apart from the "tribunal casting" debate may be a logical pursuit to convince him, something that's generally localized, equivalent across the kingdoms, provides a central target that an enemy can strike against to de-buff defenders, and can be generally limited & constrained apart from wily builders who frequently like to create sneaky little easter eggs that can slip in under the balance-check constraints.