FinneyOwnzU wrote:
Sklz711 wrote:
The main argument I see is more of a question of where do you stop the wimping of cabal abilities at?
Either way, wimping the Fist seems fairly asinine
No, it is seems pretty logical. When any given spell or skill, cabal or otherwise, is too powerful, common sense dictates that it be modified in such a way to make it balanced. Allowing FIST to get eight attacks per round is not balanced, while five or six attacks, all things considered, is a step in the right direction.
Fortunately, Dulrik has common sense. Many posters on this thread do not. Almost every poster agrees the skills are too powerful, yet a vocal minority believe they should be allowed to keep an unfair advantage because balancing their skill set would hurt the cabal’s ability to recruit and sustain members. If the FIST is unable to maintain a decent membership roster without overpowered skills, too bad - they need to get better leaders.
If there are other cabal abilities that are too powerful, I believe Dulrik should review those as well, on a case by case basis, and make changes as necessary.
Here is the thing though, you're calling it an unfair advantage when I think it is just an advantage.
Should we disallow grey aura warlocks in Midnight due to their ability to attack with pretty much zero threat of retaliation?
Should we get rid of mimic because it takes away all tribunals ability to effectively police their city against Harlies?
Here is the key point I'm trying to illustrate, and a point I seem to be having an issue making. Every single one of the Fist abilities is focused at a single point. There really isn't going to be a variety in what you see from them, so every time you go up against them you ARE going to see that "powerful cabal ability" which is actually 3/5 of their skillset.
To make it very concise, lowering the Fist to 6 attacks wouldn't be the worst thing in the world to happen. However, they should be compensated in some way to make up for the loss of power. Take the power of those 2 attacks off, and give them a more utilitarian ability. That or as I said before, simply give the other cabals a slight/moderate buff.
It isn't the overall power of their skill set that is at issue here, it's that every bit of their power is focused on a single point like a shaped charge. It's either going to penetrate completely, or dissipate harmlessly. That's the way it is now, and the way it'll be after a nerfing down to 6 attacks except it'll penetrate much less often.