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PostPosted: Thu May 08, 2008 3:17 am 
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Oh oh! I have an idea, why don't we give elemental a high concentration cost and a pretty high upkeep so that warlocks have to rest every 10 ticks or so! Wouldn't that be GREAT?


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PostPosted: Thu May 08, 2008 3:24 am 
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no, but what would be great is if you could tell us your opinion after putting them through some mature thought instead.

Do you think magma spray is fine as it is/not unbalanced, Konrin?
And if so, why?

From your response, it is pretty obvious you're playing a warlock right now, so your input might help a lot. Just try to remain objective :P


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PostPosted: Thu May 08, 2008 3:28 am 
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I think that the change was good. Everyone was going for MP in their enchants, making it an "easy" decision. Now they have to count on reflex a lot more seriously than before. A full MP suite was almost an "I WIN" suite until now. With this and other recent changes this thing has changed.


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PostPosted: Thu May 08, 2008 3:31 am 
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You clearly haven't read any of my previous posts, or you are responding to my sarcasm with sarcasm. :( I'm playing a halfling necromancer who got hit with magma yesterday. It actually didn't hurt THAT much, but I had sanctuary up so that accounts for the damage lower damage. I think it could use with a bit of a nerf either increase casting time + mana cost, make at LEAST MR resist it as well as lower damage in general. Perhaps what DA has said in making MP affect the actual spell but not the cling.


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PostPosted: Thu May 08, 2008 3:55 am 
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SK Character: Achernar
While the spell is magical, I don't really think that fiery magma is really magical. If you touched lava, it would hurt a lot. If you had some lava burning on your skin, it would hurt a lot. I think the initial damage could be checked versus MP, but I don't really mind if I get hit with a magma spray and die if I don't have the saves or preparation to be able to deal with a warlock. I obviously didn't do my homework, if I wasn't prepared or didn't know a warlock was coming. Its not like a warlock has a guaranteed chance of killing anyone. It sounds like warlocks are actually able to compete a little bit now.


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PostPosted: Thu May 08, 2008 4:28 am 
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The same logic should affect all elemental spells then Achernar. Acid blast also, call lightning as well.

Do you people realise how OP what you ask for is?

The fact that magma is now the most powerful spell of SK with FAST casting time and laughable mana/concentration cost is a bit imbalanced, don't you think?

Unless of course you say not to enchant items anymore because no matter how many hours you spend, you will be [REDACTED] by such OP spells. Remove enchantments alltogether and make SK a big free for all PvP arena, where one dies and gets instantly rezzed so he can go and PK again.


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PostPosted: Thu May 08, 2008 4:30 am 
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Dark-Avenger wrote:
Remove enchantments alltogether and make SK a big free for all PvP arena, where one dies and gets instantly rezzed so he can go and PK again.


Wish that had been done just for April Fool's Day.


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PostPosted: Thu May 08, 2008 4:30 am 
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MP is not ALL enchants. Simply invest more on MR and REFLEX, features that used to be neglected until now.


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PostPosted: Thu May 08, 2008 4:33 am 
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MP is the main damage reduction enchantment. There shouldn't be damage spells that either full hit or you save against because once more, it's called magical protection. :o

Magma spray ignores MR also juggernaut.

As for reflex, after dozens of hours enchanting gear with my current priest, I can certainly say it's almost impossible to make a suit with good overall enchants and lots of reflex.

Sypher's sorc has 42 reflex, but how much time do you think it took him to make that suit? I can count at least 100 hours of enchanting, and even then, all it takes is one bad roll and that magma spray will insta kill his low HP character, even with that insane imho amount of reflex.


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PostPosted: Thu May 08, 2008 4:52 am 
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Dark-Avenger wrote:
Oh yeah, and let's not forget the totally imba lewt of SK right now.
Code:
|HP:100%|ME: 40%|PE: 99%| (zero - A circle of stones - 3pm)
brandish
You brandish The Staff of the D'Astae Elders.
You unleash a torrent of magma on a spirit steed, charring his flesh severely!
A spirit steed howls in agony as the magma clings to his body!
You unleash a torrent of magma on a rocky male giant, charring his flesh severely!
A rocky male giant howls in agony as the magma clings to his body!
You unleash a torrent of magma on a trinoceros, charring its flesh severely!
A trinoceros howls in agony as the magma clings to its body!
You unleash a torrent of magma on a serene male griffon, charring his flesh severely!
A serene male griffon howls in agony as the magma clings to his body!
You unleash a torrent of magma on a scarred female half-elf, charring her flesh severely!
A scarred female half-elf howls in agony as the magma clings to her body!
You unleash a torrent of magma on a midnight-blue atyrros, charring its flesh severely!
A midnight-blue atyrros howls in agony as the magma clings to its body!
You unleash a torrent of magma on a weathered male dwarf, charring his flesh severely!
A weathered male dwarf howls in agony as the magma clings to his body!
You unleash a torrent of magma on a green-eyed male human, charring his flesh severely!
A green-eyed male human howls in agony as the magma clings to his body!
You unleash a torrent of magma on an appealing female gnome, charring her flesh severely!
An appealing female gnome howls in agony as the magma clings to her body!
You unleash a torrent of magma on a gangly male giant, charring his flesh severely!
A ghostfire warhorse stops following you.
You unleash a torrent of magma on a ghostfire warhorse, charring its flesh severely!
A ghostfire warhorse howls in agony as the magma clings to its body!
Your Staff of the D'Astae Elders blazes bright and is gone.

Can perhaps Finney or Boug or whoever was in that log tell us how much damage did he take from that simple brandish?


It's funny how things work out. I provided feedback on how magma spray would work in practice, and then an hour later my theory is backed up by actual events in the game. That magma spray did approximately 28% to my character, with him failing the save and taking full damage.

The DoT cling effect did approximately 20% over the next two ticks, but that damage was completely inconsequential because my character used a potion to recall and promptly hit Kytar to buy a heal.

The damage on magma spray is perfectly balanced and fine in its current form. Warlocks are actually dangerous again now. Dulrik, if you really think magma is too powerful, I suggest changing the spell so it no longer bypasses magic resistance.


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