Redman wrote:
I have noticed that when I have a large number of undead my mana regen becomes affected on my necro. It slows down and adds and extra 2-3 ticks to regen a full pool, is this just me or is this acctually happening? If that is the case can we get some kind of offset, I mean mass undead suck up concentration, they slow mana regen (from what I observe), and they have a timer on them so they collapse, as long as they are affecting concentration and mana regen can we drop the timer?
Every spell in the game that requires concentration drains mana, this is part of the hard code. You should actually feel blessed that you can still regain mana with a large amount of undead, because most classes (especially as a gnome with 25 wis) will start to see their mana regen significantly slow down while holding even just 3-4 spells of slight-moderate concentration. Some race/class combos will even notice their mana slowly drain with the more spells they hold. FYI, because you seem somewhat new at this, deep-elves cap out at 18 wis, which impairs their mana regen as well as overall mana pool. I'm assuming you may have picked deep-elves because of their high int, which allows them more concentration and makes them great for holding large amounts of animates, but your wis will feel the sacrifice. In all likeliness I would guess that you chose deep-elves for RP purposes, which should be the correct answer.
Now, my opinion in the matter would be that if you want stellar mana regen and the ability to hold animates, then human or gnome necromancers would be a better choice. But, I would also say that race/class should be based on your RP desires, not just winning SK.
For everyone's info that may be new as well: deep-elves are innately evil, necromancers have an alignment requirement of diabolic, deep-elves take greater damage from light, (because their history dictates they've lived underground since their inception) so spells like color spray (color spray has nothing to do with alignment, just light) and BoG will do increased damage to them, because they both include a light dynamic in their construct. Also, weapons with the "flaring light" distinction will do increased damage to them (as well as iron, but any elven/helven race will take increased damage from them). Deep-elves and elves are very much RP oriented races and should be treated as such, rather than just power races. The necromancer class as a whole is not underpowered in the least and BoG is not overpowered.
Kevin