Shattered Kingdoms

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Should Final Strike be removed from the game?
Yes 38%  38%  [ 36 ]
No 50%  50%  [ 47 ]
Wert (don't care) 12%  12%  [ 11 ]
Total votes : 94
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PostPosted: Tue Aug 04, 2009 7:13 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
:( I miss syn!


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PostPosted: Wed Aug 05, 2009 5:30 am 
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WickedWitch wrote:
Sorry, FS is NEVER used properly. I don't even think Caeserea's was used right. Weren't Emet and other lighties on at the time? They COULD have actually you know, went and fought.


The spell needs to confusing go.


Yeah, but we were 1 veteran lighty and lots of newbs vs 5-6 veteran darkies. That's what happened when the Crucinewb came out, if you recall. Lolth sent out personal invites to all the vets and they joined up, leaving the rest of the mud leaderless. IMO, destroying the activity of the game for months to come.

Whenever I fought them when they had more than 2-3 players I would have obviously be on the losing end due to their superior vet numbers. I waited for them to be sitting in their HQ or located elsewhere in small #'s to go for the ganks.

As far as FS -> it's one of the reasons why SK has turned into a pure roleplay mud rather than a tactics+rp mud. It's up there with necromancers and scrolls.


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PostPosted: Wed Aug 05, 2009 6:34 am 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Gilgon wrote:
Yeah, but we were 1 veteran lighty and lots of newbs vs 5-6 veteran darkies.


Actually, it was you (Centaur Talon priest), Emeriel (swashbuckler), Caeserea (Sorc) and Greyforth (Talon warlock) versus Jurithiel, Nyoethai, Ilyash, and Hutin: Two priests, a necro with undead, and a swashbuckler. Four PCs vs. four PCs, and YOUR side had two tribunal guards you could have thrown in the mix.

Now, let's assume that instead of being a pansy and having Caeserea go in FSing with Emeriel naked, you actually thought up a decent defense plan.

Emeriel could lead the group and walk in (Since he was obviously able to do that with Caeserea) and you could form up with two rows: Tribunal guards in front, armored/sanced Balacha in front of Emeriel in front of you, sanc'ed fire elemental in front of greyforth in front of Caeserea, and you could do a holy word walk-in, followed by another holy word, followed by one of those nifty holy word scrolls that you always boasted about having, if you had one. Even if you didn't, you would probably drop the undead and dispel a lot of buffs with 2 HWs.

Caeserea could just cast petrification on Ilyash, since at the time he was going MR and petrification bypasses MR and goes right for his crappy age-ticked necro fort save. Even if that didn't work, though, his undead would still be gone. Afterwards, she could spam acid blast on Hutin.

Emeriel could just dirt kick/taunt the casters until Balacha died.

greyforth could just spam magma/lightning bolt on Hutin, and you could have faerie fired Hutin, then spammed harm on Hutin. If you could have dropped Hutin and the undead, then they would have had no physical damage to run off of anymore and be forced to flee from just the fire elemental and armored guard in the third row.


Would it have worked? Who knows: It depends on how quickly they would have reacted to your attack and what they would have done in the meantime: Most of that plan goes by in three combat rounds or less, which is pretty quick. You're just a big pansy and would never think of doing something that risky: I remember when I was playing as Fink we had three people attacking Menegroth: Two front row, you, and some guards, and you were too scared to move one room to kill Pertinax who was all by himself.


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PostPosted: Wed Aug 05, 2009 12:12 pm 
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Hey Edoras, final strike is more hilarious. Let the issue lay.


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PostPosted: Wed Aug 05, 2009 4:31 pm 
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For some reason whenever I think about the Final Strike spell, two words always come to mind.


"Allahu Ackbar."


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PostPosted: Wed Aug 05, 2009 10:47 pm 
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Not to get "off topic" here, but if we are still looking for spells to replace Final Strike what about a spell that can transfer items to characters? Sorta like mixing the teleport spell and the plant skill together.

Yeah, it has obvious implications for hoarders (horders?) but I can still think of some really great uses for it. It takes away this FS spell that everyone cries about and gives sorcs some more utility.

Just an idea. Butcher away!


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PostPosted: Thu Aug 06, 2009 7:48 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
*eats a steak of Lommoc's pro-hoarding idea*


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PostPosted: Thu Aug 06, 2009 8:53 am 
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Location: Powder Springs, GA
Back in the day, Lucius faked out the midnight council and they wanted to recruit him as a member--

Too bad he was a Harlequin.

[HARLEQUIN] Lucius: Inzy, what should I do?
[HARLEQUIN] Inzaarid: Why, final strike, of course. But only when things get all ceremonial!

Probably the funniest final strike I ever got wind of.
Oh, and that final strike that was missed the day my character died. It got ninja dodged be everyone.


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PostPosted: Thu Aug 06, 2009 4:15 pm 
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Are you comparing a group with 4 veterans, one of which is a necromancer, to a group of caeserea/greyforth/emeriel? rofl.

The entire attack would have been utter fail. If you think you can lead pk better than I can, by all means, try. I let logs of my pk speak for themselves. I don't even know of any characters you have had who have led large scale pk before...? haha

edit: didn't realize you added in to acid blast hutin at the end..sigh, now I see how the strategy works, my bad after all.


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PostPosted: Thu Aug 06, 2009 4:57 pm 
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Quote:
since at the time he was going MR and petrification bypasses MR and goes right for his crappy age-ticked necro fort save


Wow, really? I somehow missed the boat on this one and didn't know petrification bypassed MR.


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