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PostPosted: Thu Oct 15, 2009 10:39 am 
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WiccanDiva wrote:
metalman wrote:
WiccanDiva wrote:
metalman wrote:
Eh....I'd rather not see a person be able to join the Cabal from one kingdom and the Tribunial from another. Hard to stay loyal to the keepers if I was a druid and had to deal with griffons in the keepers with me...
But, like Archie said, it'd likely be prevented by the players.


Since when are cabals (besides Midnight) tied to any one kingdom? It doesn't say so in help cabal, and the only references I see to possible kingdom ties are in some of the individual help files about general location. To me, this does not mean you have to be from the Ayamao to join Druids. Why couldn't someone from the Northern Wastes hold to the same ideals? Doesn't that country have some wild lands? Aren't snow and winter part of a natural cycle of seasons?


Well, the Hammer is tied to Taslamar, unless I read the helpfile wrong. Midnight Council, as you stated, is bound to the Empire. The Harli's, Crucibile, and Druid's might not be tied to thier kingdoms. I'm not certain about the Fist. The helpfile on cabals does say...
Help File wrote:
In order to join a cabal, you must first relinquish your membership in any other lesser organization, other than your religion, that you may be affiliated with, as divided loyalties are not tolerated in a member.

Also, up until now as far as I know, you've only been able to join a cabal if you were a member of that kingdom.

Furthermore, what if a Black Hand memeber joined the druids? What if a Guardian joined the Druids at the same time? What if they were at war, at said time. :o


Hammer is not tied to Taslamar, the help file only says that their headquarters is located there. Quoted below for reference.

Help File wrote:
The Hammer of Light

Deep within the forest of Morea, located to the north of Exile in the Kingdom of Taslamar, lies a shining white castle whose inhabitants are dedicated to the protection of the land and the purification of evil in all of its forms. This group of crusaders call themselves the Hammer of Light, and can be found on their warhorses riding throughout the various kingdoms righting wrongs and fighting injustice. The Hammer is also the military arm of the ruler of Taslamar and has vowed to heed the kingdom's call to arms when necessary, which is all too often in these troubled times.


As far as the dual membership, read my other post on making cabunals out of all the groups tying together the ones that make the most sense. Of course, this would mean adding in something for the Harlequins. Maybe an actual thieves guild? If this road was taken, that would make the current help file null and void and a new one take its place. Also, this suggestion would make it impossible for linked groups to go to war, so the example that you sighted of Guardians warring with Druids would be a moot point.

And since when does living in one nation give you loyalties to that nation if you are not a member of the tribunal there? Just because I live in the USA does not mean I cannot join Red Cross International or Greenpeace or PETA. When I read the help files on factions, I look at it not so much as conflicts of loyalty (yes, I know this is what is written and I do understand what is meant by it), but that one character only has so much to give and being in more than one faction would stretch the character so far that they would be useless in both time and resources.

If I wanted to read the help files and take them at full face value, any person that holds a HF position in a faith should not even consider being in a faction as long as they hold that position. IMO, this would be a huge conflict of interest because as a HF that character is the closest to the Immortal they represent in the realms and should be doing everything in their power to convert everyone else to their church - so no time for a faction. But this is not how things are done, and I accept that. But this is something that my character does struggle with. If she joins a faction, how will this affect how she devotes herself to her god? Wouldn't she have difficulties if that faction decided to do something that drew her away from something of importance to the church? Couldn't she be punished within the faction for "turning her back on them" because her god told her to do something else?

But I am starting to ramble on things that are slightly off topic and people will complain about the long post.

So, here's the bullets:
1) It should never matter where a character "lives" to join a Cabal - they are international groups.

2) If all factions were combined to cabunals, then inter-faction wars would not be an issue for dual memberships (example: Druids and Guardians).

3) IMO, HF of religions should never be in factions of any sort due to pledging themselves completely to the work of their god and the church.

Edited to take out evil code tag.



Omg...in the help file you quoted...it says MILITARY ARM OF TASLAMAR! That pretty much ties the Hammer to Taslmar...don't ya think?
I didnt' say Guardians warring with Druids, I said Guardians warring with Hand and a member of both tribs being in one cabal.
If the Red Cross or Green Peace or whatever you decide to be a part of want you to use your postion as a police officer in a immoral/illegal way so as to benefit Red Cross/Green Peace, that's divided loyalties.

Your first two points are not a counter point to mine, because you didn't understand my points. As to the third, that makes alot of sense, but I know that there are preachers who are part of "rl cabals" such as the Masons. So...there ya go.

As far as the code tag....what's wrong with it in my post?


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PostPosted: Thu Oct 15, 2009 10:42 am 
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Parnys wrote:
metalman wrote:
Code:
In order to join a cabal, you must first relinquish your membership in any other lesser organization,
other than your religion, that you may be affiliated with, as divided loyalties are not tolerated in a member.


This is how.
You fix.
Code tag.
Please never.
Do this.
Again in.
The future.


Okay...you put in returns and this is what I didn't?


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PostPosted: Thu Oct 15, 2009 10:45 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
PETA, Greenpeace, and their ilk would be what I consider cabals. I don't think any cabal requires membership in any kingdom except midnight. I'm not at all interested in seeing them merged and don't think that we'll be moving in that direction. A tribunal will always be associated with the kingdom of your residence.


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PostPosted: Thu Oct 15, 2009 12:40 pm 
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metalman wrote:
As far as the code tag....what's wrong with it in my post?


Code tags are dorks and break the page making everything terribly annoying to read. Put a few
enters into it and
it'll all fit
in that space instead
saving people a
lot of headache.


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PostPosted: Thu Oct 15, 2009 12:52 pm 
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Or just never use them and use quote tags instead.


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PostPosted: Thu Oct 15, 2009 12:57 pm 
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Uh.. I need to stop reading this thread.. damn annoying. :rant:


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PostPosted: Thu Oct 15, 2009 1:16 pm 
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Ah...thanks parn, sorry sak.


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PostPosted: Thu Oct 15, 2009 1:18 pm 
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Sakhul wrote:
Uh.. I need to stop reading this thread.. darn annoying. :rant:


You don't love quote-stacks and code tags?


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PostPosted: Thu Oct 15, 2009 4:34 pm 
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Dulrik wrote:
grep wrote:
The best way to make a good legal system is to place all authority and power in the hands of a sovereign supported by the people. If the leader does not work out, ballots and bullets provide plenty of civilian oversight. RL aside, the system in the game should work better because it can. If being Sovereign in a kingdom is something that isn't supposed to happen, tribunals really should not exist.

I'm coming in late on another thread but I wanted to field this one. The tribunal system doesn't treat you as a sovereign because you aren't. As a tribunal leader, you hold the positions of city police chief and military commander-in-chief. This is a lot of power, but not nearly sovereign.

You do not control the legislative branch, so you cannot make laws.
You do not control the judicial branch, so you cannot convict criminals.

You have the power to make some executive branch decisions: Although you have the power to pardon, negotiate treaties and make war, this is not an absolute authority. Every kingdom has a higher power, such an Emperor, King or Council that an immortal can use to RP a countermanding order.

To summarize, the primary purpose of tribunals as they stand today are to be police. I'm not prepared to say they will ever be more than that.


Montesquieu wrote:
The masterwork of legislation is to know how to place well the power of judging.


The Separation of Powers is dandy and all, but when two thirds of your government is an uncompromising autopilot, what have you really done to the player-run organization "dedicated to the governance of a particular kingdom," I wonder?


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PostPosted: Thu Oct 15, 2009 4:41 pm 
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SK_Phantom wrote:
Quote:
You do not control the legislative branch, so you cannot make laws.
You do not control the judicial branch, so you cannot convict criminals.


So....when are Imms going to police the police then? Cause I can think of many, very public instances, of tribunals doing exactly those two things on a constant basis.

It's already enforced and always has been. Have any new laws been added to a kingdom by the tribunal? No. Have any laws been stricken? No. Have the penalties for them been changed? No. Can a tribunal leader put someone in jail without them committing a witnessed crime? No.


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