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PostPosted: Fri Jan 15, 2010 9:24 am 
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Playing Fair: A Look at Competition in Gaming

I remember beating Mortal Kombat II by spamming fireballs with Shang Tsung. It was fun, the first time.


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PostPosted: Fri Jan 15, 2010 9:35 am 
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I was actually trying to argue in my own way that I believe the game is balanced as it is. This is a discussion forum, right? So let's just discuss. Wasn't trying to start an internet pissing match.


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PostPosted: Fri Jan 15, 2010 9:36 am 
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Neconct wrote:


For example, in this log if Tirn had been wielding a reaching weapon (Like ahlspiess, which he was specced in) and tripped in the 1 combat round backstab lag, he would have killed the rogue dead without taking any more damage even after the OP backstab, because BACKSTAB LEAVES YOU VULNERABLE. However, because he didn't know the rogue was coming (quaffing the ivory flask after it's too late), he died.

@Baldric: You're right, ardith is complaining because he died to circle stab, hellfire and taunt when a quaff heal heals him for over 40% and he didn't go ethereal. You're complaining because you think it's too easy, but I still stand by the fact that the only reason you're able to gank people so easily is because they don't see you coming or aren't quick enough on their toes to prevent it even if they do. That and you have true seeing in most of your ganks on sorcs, which is pretty huge and extremely limited, obviously.

For example, if I know that you want me dead on Turon, and I ever get ganked in Menegroth -or anywhere- in a 1v1 with you I definitely deserved to die. And the best part is that as soon as you start thinking about running ima blemish you to make your recall fail :devil:

The only classes that should really fear backstab are shamans (No way to keep pulse racing off the top of my head) and that's even moreso if they're playing a half-elf and can get easily cold-iron ganked through sanc.


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PostPosted: Fri Jan 15, 2010 9:42 am 
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SK Character: Snuffles
Half-elf shamans suck.


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PostPosted: Fri Jan 15, 2010 10:12 am 
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fourtimefelon wrote:
I liked ITG better.

No one cares.

Baldric wrote:
@fourtimefelon:
I honestly don't have the patience to explain to you that game balance is a good thing. I also don't have the patience to point out all the logical failings that crop up in each of your walls of text. You may have the last word.

Take a chill pill.

fourtimefelon wrote:
I liked him better because I had an creepy uncle named Ric, and he was Bald. You remind me of him. And I was just using the RL stuff as an example. If you don't think that the people who create everything fictional: novels, movies, games, MUDs, whatever don't use the concepts and mechanics of real life when they construct these make-believe worlds then you're only fooling yourself, and maybe you should aim higher than your foot, Bald-Ric.

You know what else is unrealistic? I CAN TAKE MULTIPLE SHOTS TO THE STOMACH, SPILLING MY GUTS ALL OVER THE GROUND, THEN LITERALLY SLEEP IT OFF. Also, I can sleep like a baby while my heart is trying to beat its way out of my chest. Oh well, at least we can't dig without shovels.

fourtimefelon wrote:
I was actually trying to argue in my own way that I believe the game is balanced as it is. This is a discussion forum, right? So let's just discuss. Wasn't trying to start an internet pissing match.

And that, of course, is why you implied that he should commit suicide. Well done.


If rogues are designed around the one-hit kill, then they need to be re-designed. They would be much, -much- more interesting as characters designed to hand out maximum damage as long as they're not being hit. I'd like circle stab to replace backstab as a rogue's primary weapon. That would be a pleasant change, and force rogues into having to fight actual battles, instead of killing their opponents before the fights ever begin.


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PostPosted: Fri Jan 15, 2010 10:13 am 
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Turon wrote:
Neconct wrote:


For example, in this log if Tirn had been wielding a reaching weapon (Like ahlspiess, which he was specced in) and tripped in the 1 combat round backstab lag, he would have killed the rogue dead without taking any more damage even after the OP backstab, because BACKSTAB LEAVES YOU VULNERABLE. However, because he didn't know the rogue was coming (quaffing the ivory flask after it's too late), he died.

@Baldric: You're right, ardith is complaining because he died to circle stab, hellfire and taunt when a quaff heal heals him for over 40% and he didn't go ethereal. You're complaining because you think it's too easy, but I still stand by the fact that the only reason you're able to gank people so easily is because they don't see you coming or aren't quick enough on their toes to prevent it even if they do. That and you have true seeing in most of your ganks on sorcs, which is pretty huge and extremely limited, obviously.

For example, if I know that you want me dead on Turon, and I ever get ganked in Menegroth -or anywhere- in a 1v1 with you I definitely deserved to die. And the best part is that as soon as you start thinking about running ima blemish you to make your recall fail :devil:

The only classes that should really fear backstab are shamans (No way to keep pulse racing off the top of my head) and that's even moreso if they're playing a half-elf and can get easily cold-iron ganked through sanc.


I'm a rogue, I'm going to backstab someone who might have a reach weapon. I set wimpy 100 for this case. I congratulate myself for not being stupid. Or I'm even smarter and get a NPC like Yric Torquil to stand in the front while I sit in the 3rd row and stab Pertinax to death with the same strategy as the log outlies. How quickly you forget your own strategies.

Do you need me to pick your strategies apart anymore?

Furthermore, my suggested change does nothing to mitigate the threat that rogues present to spellcasters. Your trash rogue that you had in your group did in 48% of my hps in one circle stab which definitely means that he didn't bother to use giant strength or frenzy as the damage increases radically with those spells. If he had bothered with those spells than no matter how much I spammed quaff heal I would be dead as one circle stab would do in the majority of my hps.

To put this into perspective to you, when Minette's rogue first met my hellion she backstabbed her. Both backstabs hit and left me at 40% hps so I figured I was safe from it but I didn't know how wrong I was. When she used giant strength and haste, the first stab alone brought me under 20% hps. That is way too much damage for a class that is already spoiled rotten with the skillset it has.

To put it into perspective more, a GM hellion's hellfire only does 20% damage to my sorcerer. That was with 0 enchants. If I save then you can really forget using it as a damage source.

Obviously you haven't been on the receiving end of a pro player's rogue tictacs and you don't even have a brain inside of that head to out think your opponents.


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PostPosted: Fri Jan 15, 2010 10:17 am 
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ninja_ardith wrote:
I'm a rogue, I'm going to backstab someone who might have a reach weapon. I set wimpy 100 for this case. I congratulate myself for not being stupid.


Hahahahaha.

ninja_ardith wrote:
Or I'm even smarter and get a NPC like Yric Torquil


Hahahahahahaha.


ninja_ardith wrote:
Furthermore, my suggested change does nothing to mitigate the threat that rogues present to spellcasters
...
If he had bothered with those spells than no matter how much I spammed quaff heal I would be dead as one circle stab would do in the majority of my hps.



Wait, what?


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PostPosted: Fri Jan 15, 2010 10:19 am 
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I take it you are laughing because you're [REDACTED].


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PostPosted: Fri Jan 15, 2010 10:29 am 
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Le Petit Prince wrote:
And that, of course, is why you implied that he should commit suicide. Well done.

And then I halfway apologized. I actually meant he should shoot himself in the junk. The creepy uncle he reminded me of molesterered his own kids and got keeled in jail. Whatever.

stratford wrote:
Playing Fair: A Look at Competition in Gaming

This article kinda of made me see the other side. Game balance is pretty important for attracting new and keeping veteran players. But there has to be a better way than just wimping something when a few people find a seemingly unfair advantage.


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PostPosted: Fri Jan 15, 2010 10:35 am 
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ninja_ardith wrote:
I take it you are laughing because you're [REMOVED].
No, I'm laughing because everything you said is straight up wrong.

Ever tried to bash something with wimpy 100 on? YOU DON'T FLEE.

Ever tried to trip, dirt kick, backstab, taunt, cleave, ANYTHING with wimpy 100 on? You don't flee until the lag from the skill wears off, so your first "genius idea" just proves even moreso how inept you are.

Also, ever tried to use the bondservants in what, the past RL year? Yeah, they're no longer usable as when first implemented, because they were stupid and imbalanced. Real smart ideas, both of those. Pure genius I say!

Lastly, in the paragraph where I quoted you you completely contradicted yourself. You first stated that "Furthermore, my suggested change does nothing to mitigate the threat that rogues present to spellcasters", then in the last sentence you stated that the reason you want to change things is because you would be getting owned otherwise. Besides the fact that this "Furthermore" of yours was preceded by two completely incorrect "facts" of yours, obviously by nerfing these buffs with such skills you want to mitigate the threat they pose to spellcasters, along with mitigating their threat to everything else. Thanks for the outright incorrect statement though, I guess the third times' the charm.


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