Dulrik wrote:
My suggestion is that buffs are best reserved for PvP and not for PvE.
The playerbase already used haste and GS almost exclusively for PvP and not PvE. The problem is that, as has already been brought up, just about every PvP in SK is a skirmish. Haste and giant strength last for what, 10-15 minutes at most? It takes most people that long just to prepare a defense or an attack, and even if you wait until you get into the fight to use GS and haste, if a group recalls or retreats out a fight and regroups, then the next time you see them your GS and Haste are going to be all gone and you're going to be fighting with -2 or more to those stats.
Can I just ask what the reasoning was behind making fatigue much more debilitating while also making only sorcerers completely immune to it, effectively giving them 8 free stat points to put into art? I think that 80% of the playerbase would have said that there was no reason for such a nerf to physical classes and a buff to casters, specifically sorcerers.