1. You asked if levelling should become easier/faster.
I would like to note something as a new player (at least compared
to all the veterans in here). Playing lower levels has its charms
for new players, they can go RP respect for high level mentors,
RP how their character grows in strengths slowly, how he can
earn more with time to buy himself new, better armors. Cheer
when he finds some exquisitely looking strange weapon in a place
he wandered too. There is so many different types of armors
and weapons for a newbie in the beginning, it makes him dizzy.
A new player has patience for the game, and doesnt really care
how fast he grows, for he can have genuine fun out of discovering
new areas and all the features of the game, he doesnt even suspect
to exist. From veteran's point of view, buying an obsidian set of armor
from a shop, may be a waste of coin, but for a new player it can be
an important event.
So, from the point of view of a new to the game, the levels dont need
to go much faster, as he will have fun from RP either way, and there
will be actually a point for the weaker armors to exist at all in the game.
(I played muds before, that you need RL YEARS to get to the highest
*gasp* 20th level and earn that ultimate respect and power, so
I guess this mud's "grinding" is a sunday picnic compared)
I imagine that RP-ing someone who learns from the beginning for
your 47th character is boring for some of you, but I think it is
not a problem of the game itself.
I have seen Ardwolf, Clandestine, and some other based on similar system...
I came to SK for it's RP.
So if you ask me - does harder levelling discourage new players?
I say - it does depend on what they look for in a mud.
2. About the ideas that appeared
Many many things get repeated all over, so I could basically
just insert some quotes here, but it's eight pages already, so
here it goes in short:
- less or no level thieves after master YES
- age restriction for Champ/GM YES
3. To Konrin
I just read your post, and man seriously, did you bother to read the posts?
All they try to do here is find a way to make master+ more playable, exchanging
ideas on how to make all the cream of the mud (yes, you too) less focussed
on GMing and able to impact the game more on earlier levels. The whole idea
of age limit comes from other players, who look for improvement of the mud.
So who are you adressing at all? Dulrik? Your friends who play with you?
He didnt voice this idea, he might take it under consideration though.
I find this sad on this forum, you people exchange ideas is fine, and it can
serve the game if you present those ideas to the implementors, but I dont imagine
how blaming and flaming any implementor can end up in anything constructive, you are
making the guy hate the idea you attack him with the instant he hears about it.
And yeah I'm the newbie, you can roast me
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