Minette wrote:
Konrin: I concede to see your point about ethereal wands due to auto-machine gun ranged attack in SK. However, those wands come in near-limitless supply, and by that they are nearly always available in the shops because they are no save.
Users of that wand can also instantly refresh etherealform any time it drops, keeping themselves constantly in etherealform if they choose to, and the duration is short enough that if necromancer chooses to perform actions outside etherealform, they also can.
So far the player Demon's idea seems the most reasonable, although it is somewhat WoW-isque -- when someone drops out of etherealform for whatever reasons they should receive a debuff, and it will prevent them going back in right away.
Either that or severely reduce the availability of wands, still allow necromancers to use scrolls if they choose to. That will encourage player to player interaction and it's not nearly so instantaneous god mode. A few staves of etherealform circulating in the player base is okay.
Sounds great, actually. It would wimp mostly necromancers (others just use it for get-aways, which doesn't require multiple castings) and sorcs can hold it up forever.
Addendum: It doesn't quite balance them out, though - as only one charge is required to blast down an inner/outer guardian. But it's a good step, as players can simply avoid until ethereal drops. It would also make more powerful charges of etherealform actually worthwhile instead of more of a hassle.