Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 10:59 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
I'm going to choose to read that as a serious suggestion because it's funnier if it is :lol:

Muktar wrote:
Could work similar to persuade, in that when they look a check is made and if the check surpasses the skill/size/status/room conditions, then you see the hidden object/char/door.


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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 11:03 am 
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Muktar wrote:
Could work similar to persuade, in that when they look a check is made and if the check surpasses the skill/size/status/room conditions, then you see the hidden object/char/door.


what is this, i don't even


/of all the ways to ride the momentum, that's where you go with this? seriously?


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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 11:03 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
patrisaurus wrote:
I'm going to choose to read that as a serious suggestion because it's funnier if it is :lol:

Muktar wrote:
Could work similar to persuade, in that when they look a check is made and if the check surpasses the skill/size/status/room conditions, then you see the hidden object/char/door.


Thank you for actually getting it.


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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 11:06 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Nice recovery, but nobody will ever truly know!


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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 11:08 am 
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Joined: Fri Sep 09, 2011 10:28 pm
Posts: 151
SK Character: Buttplug
Persuade needs wimped. It lands far too often. I know too many bards that go around perma buffed because of how easy it is to persaud NPCs. There is at least 10 in the game right now always buffed killing the poopy out of me.


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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 11:09 am 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Yeah, if Tribunals can't have lighten load anymore, bards shouldn't be able to get it either.


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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 11:11 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
patrisaurus wrote:
Nice recovery, but nobody will ever truly know!


Actually, I thought we actually were continuing the fake arguments to nerf things, if they were serious, sorry didn't mean to [REDACTED] on it!


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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 11:11 am 
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Joined: Fri Sep 09, 2011 10:28 pm
Posts: 151
SK Character: Buttplug
Muktar is obviously op'd, he needs nerfed.


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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 11:15 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
Wow.

I'm not sure if this is the beginning or the end of this thread being completely de-railed. I can't tell if I should laugh or cry at how easy that was. If ardith was less [redacted] at the start and made this more of a respectful conversation, I might be saddened how easy a gameplay conversation could be turned upside down.

Right now, it's like looking down on a lollercaust from a roflcopter.

You reap what you sow when you play the [redacted] card.


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 Post subject: Re: Ironguard
PostPosted: Mon Jul 30, 2012 1:40 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Would like to see a new Suggestions forum added, with only admins having the ability to reply to threads. There have been way too many threads in Gameplay derailed by trolling, flames and taunts over the last few months.

Oh, yeah, while I'm at it - you guys should make me a moderator on the Clients forum. 8)


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