Shattered Kingdoms

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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Fri Aug 16, 2013 7:18 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
I am pretty sure you're misunderstanding the new skill. It doesnt take away anything that was already possible. It's adding an ability that was previously impossible.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Fri Aug 16, 2013 8:14 pm 
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Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
All I know is before rogues could shoot a 1h crossbow while holding a dagger. Now they can't. I'm not sure what happened to make it affect rogues. But I know that it did...


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Fri Aug 16, 2013 11:13 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Have you tried making sure you wear the dagger first?


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 7:37 am 
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Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
Revel wrote:
I believe rogues/assassins have always been portrayed as dancers/bards. I remember a rogue played as a bard who was Paragon at Novice or Initiate or some such. And this was before the bard class was even implemented.


Im pretty sure you're referring to Grai Jongleur, who was Wert's last character before being promoted to the immstaff. He only played a rogue because we knew that bards, when implemented, would be adventurers, not warriors, and he was playing this character with a pacifist mentality. It doesn't mean rogues are more nimble than swashbucklers, it just means that was the closest approximation at the time to replicate what a future bard might be.

Juggling is naturally the realm of a bard/entertainer. It is a skill perfectly suited for them. The nimble, dual wielding swashbuckler with their flashy style are also perfectly suitable for this.

If this has truly changed something that had been possible for rogues, I can assure you that it had been a bug/oversight if rogues had previously been able to dual wield in the fashion that you describe. Im dubious as I've never seen a rogue dual wield crossbow & dagger, but if it had been possible before, and not now, you can read that as an unintentional code fix resulting from the addition of the brand new juggle skill, not as a "debuff" of rogues.

I'd actually be very interested to see a log depicting a rogue dual-wielding a crossbow & dagger. Would have been an odd bug to have gone unnoticed for so long.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 7:59 am 
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dalamar wrote:
I'd actually be very interested to see a log depicting a rogue dual-wielding a crossbow & dagger. Would have been an odd bug to have gone unnoticed for so long.


One used to be able to wield, and use, hand crossbows in the off hand regardless of what was in the main hand.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 8:13 am 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
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Hey, Dulrik, I just got around to reading the list of updates. I wanted to give you props for what looked like a well thought out list that included a bunch of positive changes that probably took a good amount of time and effort on your part. I haven't played in a long time, but I'd still like to thank you on behalf of the pbase.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 9:00 am 
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Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
grep wrote:
dalamar wrote:
I'd actually be very interested to see a log depicting a rogue dual-wielding a crossbow & dagger. Would have been an odd bug to have gone unnoticed for so long.


One used to be able to wield, and use, hand crossbows in the off hand regardless of what was in the main hand.


Really? I've obviously not spent much time ever using hand crossbows. :)
This cracks me up, I think we can safely say that was a bug in the code that just slipped under our radar for a long time, but D will correct me if Im wrong.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 9:37 am 
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Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
dalamar wrote:
grep wrote:
dalamar wrote:
I'd actually be very interested to see a log depicting a rogue dual-wielding a crossbow & dagger. Would have been an odd bug to have gone unnoticed for so long.

One used to be able to wield, and use, hand crossbows in the off hand regardless of what was in the main hand.


Really? I've obviously not spent much time ever using hand crossbows. :)
This cracks me up, I think we can safely say that was a bug in the code that just slipped under our radar for a long time, but D will correct me if Im wrong.



I sure hope this isn't the case! It is pretty much the only way aside from true sight that a rogue can deal MI and SS... But if indeed it was a bug then I will accept it and concede. But hopefully it isn't.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 11:32 am 
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Joined: Sun Jun 10, 2012 2:26 pm
Posts: 156
That was how Nyde used to roll, hand crossbow and one-handed dagger. I definitely have logs of it in action if people want to see.


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 Post subject: Re: Code Update 08/11/2013 Q&A
PostPosted: Sat Aug 17, 2013 11:59 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Baldric wrote:
Hey, Dulrik, I just got around to reading the list of updates. I wanted to give you props for what looked like a well thought out list that included a bunch of positive changes that probably took a good amount of time and effort on your part. I haven't played in a long time, but I'd still like to thank you on behalf of the pbase.

Thanks. Complements are relatively rare and always welcome!


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