Mcbeth wrote:
It's easy to kip;stance change as a swash to negate the fact that bash sets you neutral, so what this really is is a major nerf to barbs/mercs that get bashed. Swashes have to deal with the fact that they're swashbucklers so this probably isn't a terrible thing.
Given lag timers, it will probably take a round or two of being mood neutral before a swash can revert back to hedgehog/defensive (by kipping and stance dancing) at which time they will be 1-round away from bashed again. Those two rounds of being neutral results in big damage. So really, hedgehog is impossible to even use against NPCs spamming bash or PCs spamming bash and put you back on the ground before you can even do anything about the damage you've taken by being mood neutral. But you're still going to take a big loss to PE for kipping and changing stance. One solution would be to forego HP trains and dump it all into PE, making the swash even less survivable.
Trip is so hilariously avoidable, the only tactical move that is semi-reasonable for a swash is to try kipping, then disarming and dirting/quaffing.