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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Wed Jul 30, 2014 12:36 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Tojishiro wrote:
Dulrik wrote:
It's already based on whether the target possesses sentience.

Inera wrote:
My dog is not considered sentient, but there are a couple things you can do to make him nasty.

In some games - like pen and paper D&D - sentience is based on possessing an INT score. Animals have INT scores of 1 to 3.

So, a better question here is "what does sentience mean for SK and how many species does that encompass"?

In technical terms, sentience is an on/off flag that is set on a per race basis. It is not determined by intelligence. In general, the rule of thumb that I used for race is sentience is whether it has the capability to understand language.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Wed Jul 30, 2014 12:38 pm 
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Location: Redwood City, California
ninja_ardith wrote:
Does it give bonuses to accuracy and damage like aggressive does or is it just a boost to # of hits?

It starts with aggressive and then does more. Higher bonuses and higher penalties.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Wed Jul 30, 2014 12:55 pm 
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Joined: Wed Mar 19, 2014 1:35 am
Posts: 138
Dulrik wrote:
It is not determined by intelligence. In general, the rule of thumb that I used for race is sentience is whether it has the capability to understand language.



That seems like a good way to do it in a game where things can not look humanoid and still be smart.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Wed Jul 30, 2014 1:02 pm 
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Joined: Sat May 21, 2011 11:50 pm
Posts: 476
SK Character: Toji
Agreed!


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Aug 03, 2014 4:09 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
The promised new help files for Hero status:
Code:
[Game help] Heroes

A new age of heroes has dawned.  EIGHT heroes currently walk the realms.

Little is known of these god-touched beings, as their blessings are not
visible to the naked eye.  However, although all have spent years as leaders
and mentors, they still have the same physical prowess of a youth straight
out of training school.  They also no longer feel hunger nor thirst.  While
showing no effect of age and living longer than others of their race, heroes
are not immortal and eventually their life force still burns out.

While some may be tempted to pretend to be heroes, or disbelieve in their
existence, those who have known them swear that the stories are true.  Heroes
themselves normally claim no knowledge of why they were gifted, yet believe
that their feats of valor and wisdom have gained the attention of the gods.

To know more about heroes at an OOC level, please read help hero-qa.

See also: hero-qa OOC

Code:
[Game help] Hero Q&A

The following Hero Q&A is to be considered OOC information:

Q: What is hero status?
A: Hero status is a reward for characters who have proven over a long
period of time that they stand above the average character in areas that
are beneficial to the health of the game.

Q: How is hero status achieved?
A: Becoming a hero has multiple statistically based requirements:
   - Must have played a minimum number of hours AND game years to qualify.
   - The character's lifetime stats in each of four categories is scored:
     roleplaying, mentorship, leadership, player vs player combat
   - For each category, the average score for all current characters who
     have shown any participation in that category are also calculated.
   - The character's percentage relative to the average is calculated.
   - The four category percentages are averaged to form a hero score.

If your hero score places you at least 25% above the average player over
the combined four categories, the gods will grant hero status.

Q: What power do heroes have beyond those of ordinary mortals?
A: - Heroes take longer (+12 years) to reach venerable age.
   - Heroes do not have age penalties to their statistics.
   - Heroes no longer require food or drink for sustenance.
   - Heroes have a private forum for consultation with the gods.

Q: Can heroes lose their status?
A: If your hero score falls to the point where you are less than 10% above
the average player, your hero status may be revoked.

See also: age forumid hero OOC

Some finer points that are not specifically belabored above:
There is no specific level requirement to be a hero. Mentors can be heroes. Although unlikely, Novices could make hero.

Wait, didn't I just mention that mentorship is one of the categories? How could someone below Mentor make hero?
The answer is that if they did really well in the other three categories, they could make up for deficiency in the mentorship category. It would just be more difficult to achieve. The same is true for all four of the categories. You don't have to lead a faction to be a hero. You don't have to be an expert PKer in order to be a hero. (In fact, the majority of the starting heroes are not.)

On the other hand, most PKers cycle through characters too quickly to even qualify for consideration. And you can really only suck in one category and have a reasonable chance to still succeed.

There is no specific upper limit on how many people can become heroes. However, hero score is constantly being calculated based on the latest statistics of the entire player base. This means that as more people work to attain hero status, it will become incrementally harder to attain it. Those that qualify (and continue to qualify) amidst more competition will be even more heroic.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Aug 03, 2014 8:10 pm 
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Joined: Fri Jan 31, 2014 1:30 am
Posts: 191
Location: Yacolt, Washington
Is this suppose to work this way? You type who *character name* and not only do they appear but so does ((Someone)). Or is this a bug?

Code:
who zorga

[Gri Brb][KPR] Zorga Skyfire, Phoenix Crusader, Commander of Morea.
[--- ---] ((Someone))


Code:
[Spr ---][HND][PAR] Corbelle - High Priestess of Fear
[--- ---] ((Someone))


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Sun Aug 03, 2014 8:20 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Being discussed in this thread:
http://www.shatteredkingdoms.org/forums/viewtopic.php?f=23&t=24830


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Mon Aug 04, 2014 3:31 pm 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Just an FYI when you updated hero help file you deleted the tags to the old heros. It was nice to be able to click on those tags. I only noticed this doing some research for a zavijah project. Is there any way you can the old hero helpfile tags?


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Aug 05, 2014 8:01 am 
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Posts: 1704
Great changes. Size change, text color changes, and new active skills for swashbucklers are all good moves.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Wed Aug 06, 2014 12:11 pm 
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Joined: Mon Oct 22, 2012 10:41 am
Posts: 246
I am curious about something on the stances. Im sure someone has already tried this. But it looks like wolverine stance says it basically gives you a extra attack, but I don't see anything about finesse weapons, just weapons in general. Hedgehog does say parry and eparry and riposte. Now if i was to make a swashbuckler and i went into the punching faction. It looks like you could use the stance and it would give you the extra speed with it right? And it does stack with haste.

Someone go make it already.

P.S your welcome for the combo


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